- Similarities
- Night and day phases
- Central person who operates the whole game and knows everything
- Secret things happen at night when everyone has their eyes closed
- Evil people find out who their partners are in the night (with the exception of the Imp in BOTC)
- Seer players that can look at other player’s cards or otherwise find out other player’s roles
- Roles that copy other roles- Doppelgänger in werewolf copies another card they look at, and the Drunk in BOTC believes that they are a different role than they are.
- The drunk role!!
- Differences
- Voting mechanism (pointing vs center person turning and raised hands)
- BOTC has many more roles, and is more complicated in general.
- BOTC can, and is supposed to take much longer than Werewolf
- In werewolf, when you are killed, your card is revealed. In BOTC your role stays hidden even after death
- When you are dead in werewolf you are essentially no longer in the game. When you are dead in BOTC you are still very much an active player (including dead votes)
I really like both of these games! I like that BOTC has much more fun mechanics, exciting new roles, cool art, and has a lot more different ways it can play out because of all the different roles. Werewolf, on the other hand, is much simpler and easy to manage. I like that it’s a lot more accessible than BOTC, I was very very confused the first time I played BOTC. I have fond memories of playing Werewolf when I was little, and I remember (and still do) thinking that the pointing mechanic is super fun, because in real life people aren’t so fond of the pointing.
I have to say, I think BOTC is my favorite, even if I am still learning the ins and outs of it. I think its much more playable for experienced players, and I think it would get even more fun every time you play. It has so many outcomes without the expansion packs needed for Werewolf! And I think the whole concept of the clocktower and all the clocktower mechanics are much cooler and more mature than Werewolf.