For this week we played, Ladies and Gentlemen. This was the largest group we have played this class, with 8 people being in the breakout room. Of the eight of us, four were ladies and 4 were gentlemen. Each team consists of a lady and a gentleman. The goal of ladies and gentlemen is for each lady to be the best dressed at the ball. However, to do this the ladies must ask the gentleman to pay for their garments. The ladies do not get to know how much money the gentlemen have and the gentlemen do not get to know their ladies goals for the ball.
I have played this game in an in person setting and it was much easier than online. I really enjoy playing this game in person, but playing online with seven other people who have never played before was challenging. You could not continue the game until all parties have completed their tasks. This was incredibly hard to do when people’s internet would disconnect and we would have to wait for them to get reconnected into the room. During class we were barely able to complete one round of the game, when I know that if this game was done in person we would have been able to get a lot more done.
The game Ladies and Gentlemen pertain to leadership in its use of teams. When working in teams, you have to understand that you might not know exactly what your teammate is doing, but need to trust that what they are doing is working towards your common goal. Each of us were making decisions to make our team have the best possible outcome. You have to trust in your teammates to be a good leader.
A few years ago I bought this game for my best friend’s birthday. The video that made us want to play it was actually the same video the class used to learn how to play the game. I know that all of my immediate friend group loves playing this game. This game is a very silly and light hearted game. I would recommend this game to anyone who loves to role play characters and don’t take games too seriously.
This week was the final week we played Fiasco. During this session we were able to set up the tilt and complete the story. I was surprised to find my character coming out the best. Everyone else went to jail or worse due to my characters actions. My character was able to get away with murder but that doesn’t mean she didn’t feel guity about it. The murder was pinned onto two other characters in the session, causing them to pay my characters price for her crime. My character ended up regretting everything that she did to the others, and even did try to turn herself in. However, due to the police in our session being corrupt, they didn’t believe her and chose to continue on with what they believed as correct.
I think the hardest part of this week was setting up the tilt. At first, my group didn’t know where to go with the tilt. We also had to refresh the rules on how the tilt was played out, due to how long it had been since we all watched the how-to videos. There was a lot of time we spent on trying to decide where we wanted the story to proceed.
The game Fiasco is a cooperation game, but you are also trying to compete with the others. We all are writing a story and acting out what our characters would do. We all need to be able to give and take to move the story and the game along. Everyone has a role to be played. It takes leadership to direct the story. You have to either direct the story in the direction you want it to be, or follow someone else’s ideas in the story. Everyone has a give and take in this game. However, everyone is still trying to make it so that their character’s goals are achieved. In our session, everyone could state that they lost the game, but how much everyone lost was different.
I still believe that my friends who are into Dungeons and Dragons would enjoy playing Fiasco. They all enjoy making characters and acting as their characters. They also all have chaotic tendencies. Maybe the next time we all start planning a new Dungeons and Dragons campaign, I could instead suggest we all play Fiasco.
For this week in class, we started playing the game Fiasco. We are going to be playing this game over a span of three weeks. For the first week, my group was only able to set up the game. In the set up we had to roll dice to create our world and characters. As we progressed through the dice we realized our choices were becoming limited and made it harder for us to decide where we wanted our story to progress. In the end several characters had the same needs as we rolled a large proportion of one dice number. Our set up took longer than most. It took a bit of time to get everyone one the game page to get our story running.
Fiasco is a game about co-leadership. You can’t play this game quietly or by yourself. Each person has to put something to the table in order for your story to work. Collaboration is the key to making this game succeed. If only one person is talking, asking the questions, and giving ideas for how the story could progress, then the game is not being played. Everyone has to put an effort into creating the world this game lives in.
I think my friends Sarah, Laura, Sam, and Gavin would enjoy playing this game. All of them enjoy playing games like DnD. At times the sessions of DnD they play almost end up in a Fiasco type journey. They love building worlds that could end up going horribly wrong based on the players actions. It as if chaos runs in their veins during the game session.