Category: Game Commentary

  • Compare/Contrast: Werewolf & Blood on the Clocktower

    SimilaritiesBoth Werewolf and Blood on the Clocktower are similar as they fall within the same genre of social deduction party games, where the main goal is to figure out who is lying and who is telling the truth. Because of this, a lot of the gameplay revolves around reading people, forming alliances, and making decisions…

  • Game of the Week Blog Reflection Week 11: T.I.M.E. Stories Week 1

    In class this week, we started playing Time Stories, a story-based board game where you work as a team to complete a mission. My group’s play session was mostly focused on trying to understand how the game works while also starting to explore the map and storyline. We made some progress in the hour and…

  • Decorum Game of The Week

    I thoroughly enjoyed playing Decorum. I have not played many board games that had similar premises to this one. In this game the players are decorating a house together. Each player has specific design objectives they must reach and together the team must create a space that satisfies the needs of everyone. Rather than stating…

  • Compare and Contrast: Ultimate Werewolf and Blood on the Clocktower

    Ultimate Werewolf and Blood on the Clocktower (BOTC) are two social deduction games that we have played over the last semester that share quite a bit in common mechanically. However, both have distinct differences that set them apart in many ways. Both games utilize a day and night cycle in which two teams attempt to…

  • GOTW: T.I.M.E. Stories

    This week, we played a narrative mystery game called T.I.M.E. Stories. In the game you play the part of a team of time travelers sent by an organization to stop a temporal fault from occurring. Our team consisted of four players, each of which took over a receptacle (a host body) in order to explore…

  • GOTW: Ladies and Gentlemen

    This week, our class played a game called Ladies and Gentlemen. It is a team-based game where players are divided into pairs – a lady and a gentleman. Both players play on opposite sides, with different gameplay depending on which role you were. Players on the Gentlemen’s side had to gather money in the form…

  • GOTW: Blood on the Clocktower

    This week we played a game called Blood on the Clocktower. It is a social deduction game that is very similar to a previous game we played called Ultimate Werewolf. It is a hidden roles game where individuals are given a token by the storyteller (the one controlling the game flow) at the beginning of…

  • GOTW #6 Reflection: Voices in My Head

    In week 6 we played the game Voices in My Head. This is a strategy-based hidden roles game. In this game, you either play as the prosecutor or one of the voices in Guy (the defendant)’s head. The prosecutor is trying to convince the jury that Guy has robbed a bank, whereas the voices in…

  • Ultimate Werewolf Reflection

    Last week we played the game Ultimate Werewolf. To play this game each person in the group is given a card that assigns them a certain role that they will be playing. Each of these characters has a special ability, except for the townspeople who don’t have an ability. There are two groups that people…

  • Compare/Contrast: Werewolf and Blood on the Clocktower

    The games Werewolf and Blood on the Clocktower are both excellent social deception games, though they both offer unique upsides and downsides to prospective gamers who may be considering playing them. Werewolf, at its core, is a game that does not need unique materials to be played, and I have played it on some occasions…