The allure of Dungeons and Dragons began all the way back at the beginning of the semester when we first designed characters. I decided to build a big red Dragonborn paladin of
Bahamut. Personally, I was most excited about this game because I play Pathfind on a regular basis and was tangentially familiar with the DnD system already. Everything revolves around your stats which come from the point buy system. I have never used it before as instead I have always rolled three d6s and totaled them together. From there we divided up into two adventuring parties based on our classes. My group had a paladin, rogue, and sorcerer who were there for two session and then a fighter and cleric who swapped out between them. We were hired by a dwarven merchant to protect his caravan from dangers in the forest.
Session one began with us pulling up to a crossroads with two dead horses in the road. On high alert now, we spread out to look for the source of danger. The rogue and the sorcerer found the trouble hiding in a few bushes off to the side of the forest while I carefully examined a cliff face for any danger. The goblins opened fire on us with their short bows, but being goblins missed nearly every attack against us. It was here the first proper bit of roleplaying immerged with a friendly rivalry developing between myself and the rogue. It was very similar to the back and forth between Legolass and Gimili. The challenge was to prove who was the best fighter between us. Little did we realize, the sorcerer would turn out to be just as deadly with her cross bow as I was with my hammer or the rogue was with her knives.
We made quick work of the goblins thanks to a critical hit and slashing blades until only one remained. As the paladin and moral compass of the group, I elected to offer the goblin its life and eternal redemption in the eyes of Bahamut in exchange for information on where the goblin base of operation. This goblin turned out to be named Maglub and became my squire, torchbearer, and student. I carried them in like Luke carried Yoda in the swamps of Dagobah. Maglub guided us through the forest and past a few traps that may have spelled out doom. The journey presented itself as great opportunity for roleplay as the other characters joked about how devote in my faith to the Great Winging One. Sesson one wrapped up with the rogue and sorcerer sneaking ahead to knockout and drown a pair of goblin senties while I taught Maglub about the tenants of Bahamut.
Session two began right where we left off, in front of the goblin lair. It was pitch black inside and only our sorcerer could see. She and the rogue lead a scouting party inside before they stumbled upon several wolves that were chained to a rock. They were by far the most dangerous threat to our group because they could actually deal damage to us. One almost killed me, but thanks to my divine healing, I pulled through. There was also a tied up captive in this chamber who shadowed us for the rest of the trip so we could keep them safe. Then came what I think was the most enjoyable part of the adventure: the trash shoot. The shoot rose 30 feet up into the cave to presumable the boss room. We thought it would be good idea for someone to do some recon so we could figure out what we were up against. Turns out that a bugbear was running this goblin gang. Once the rogue was about half way up the shaft, the bugbear decided that he would releave himself into the shoot. I was at the bottom to catch the rogue if she fell, but I think Bahamut smiled on me because I remained dry. The rogue was not so lucky.
We decided it would be better to go through the cave normally as our shortcut was now wet. This is when our sorcerer became a dead eye. She shot three goblins before they even knew she was there. The rogue took care of the other two within second and we were clear to approach the boss’s lair. We stormed in weapons drawn. I let loose my massive fire breath, the rogue threw a dagger, and the sorcerer shot some bolts into the fray. We left without a scratch on us. Victorious. The hardest part about DnD for me was getting the rules mixed up with Pathfinder. They are just similar enough for me to feel confident in a ruling and be wrong. I would recommend DnD to everyone. Where the challenge comes in is that it can be hard to find a group that you feel comfortable playing with. Once you do however, DnD can be a great experience for everyone involved.