Monthly Archives: April 2021

D&D Week 3 Blog Reflection

Last week, we didn’t have class so we wrapped up the final week of D&D. We didn’t get to finish the quest but my team and I killed a lot of goblins and wolves so I would say it was a pretty successful journey. There were lots of laughs and even a couple of plot twists like me killing a goblin who was just a father trying to provide for his family. I enjoyed role-playing and interacting with my fellow classmates, we already agreed that going through modules together maybe something we do this summer.

After class, we had a really good discussion on if leadership is a person, a process, a position, or a combination of all three and if it ever ends. JS brought up a very good point that there is no definitive definition of what leadership is and it will look different to different people but none of us are wrong. In my opinion, I believe that leadership is a combination of all of the above but mostly the person. Someone could be a leader to others even if they don’t have the “leadership position” or “title”. I also think that leadership is very subjective because it will look different depending on the situation, I could be a leader of two different groups and be authoritarian in one but democratic in the other. Furthermore, I believe that leadership never fully ends. You may have leaders that step-down or pass the position on to someone else but people will never stop looking up to that person or using them as guidance. One could even be a leader after death through their legacy.

Overall, I would still recommend this game to everyone I know because it never gets old since the players are in control of the plot and there are different stories to choose from. This game is one of my favorite role-playing games and is up there with Fiasco. I look forward to seeing what we play in class next week for Free play!

Game of the Week Blog Reflection Week 10: D&D Week 2

This week in Tabletop Leadership, we finished our D&D session. In this session, the people who have never played D&D before got better because we learned a lot from the first session. The hardest part about this game is the decisions you have to make. My health was really low this week, so I was afraid to do anything aggressive. We even had disagreements on what to do next, so we had to work together as a group to decide what is best.

The game has ties to leadership because there are a lot of decisions you have to make. Leaders have to constantly make tough decisions and use their resources. I had low health in this session so I had to be mindful of that when deciding what to do with an enemy. I think my friend Canon would enjoy this game because he is competitive and likes to think things through. In D&D, he would think ahead a lot in order to make the best decision on what to do. He would act as a leader and make sure the group benefits from every choice.

I really enjoyed my time playing D&D. It wasn’t as tough as I thought it was going to be. I like the story aspect and I would compare it to playing a role playing video game. My favorite thing about the game is that you can make every session completely different. I would want to make my character completely different next time so that I can do all new things. There is nothing I dislike about the game because our session went so well and the experienced people did a good job helping those of us who have never played.

Fiasco Playset: The College Experience

THE COLLEGE EXPERIENCE

The college experience. Every college freshman looks forward to the day that they can begin their own life. Free from their parents, their boring hometown, and all the past. It’s time to begin anew and make up your own rules to live by. With no one telling you what to do, you can be free to do anything you want to.  However, there will be bumps in the road. College isn’t all sunshine and rainbows. Will you walk out with that bachelor’s degree? Can you survive communal bathrooms? You might end up having a fiasco or two during your four years at Golden Valley University.

RELATIONSHIPS

1 ROMANCE

⚀ Sickly cute lovebirds

⚁ Unknowingly crushing on each other

⚂ Recently turned ex’s but no one else knows

⚃ One-night stands

⚄ Dumper and Dumped

⚅ Cheating their other significant others with each other

2 FRIENDSHIP

⚀ Childhood friends

⚁ Dormmates since freshman year

⚂ Only talks in academic settings, otherwise “ I don’t know this guy”

⚃ Due to hating the same person

⚄ Relatives

⚅ Senior mentor and freshman

3 ACADEMIC

⚀ Group project partners

⚁ Professor and Student

⚂ Professors of the same subject

⚃ Aged Researcher and newbie researcher

⚄ Academic Rivals

⚅ Student Council President and Student Council Vice-President

4 DORM LIFE

⚀ Ex roommates

⚁ RA and RD

⚂ No clue who the other is but now we live together

⚃ Early riser and night owl

⚄ Lives down the hall from each other

⚅ Trying to get in the same dorm

5 CLUBS

⚀ Video game club members

⚁ Writer and photographer for the school newspaper

⚂ Greek Life Members

⚄ Star Basketball player and head cheerleader

⚅ Band Geeks

6 CONTROVERSIAL

⚀ Drug dealer and drug addict

⚁ Borderline alcoholics

⚂ Frat hazier and hazed

⚃ Stalker and Stalked

⚄ Faculty and student dating

⚅ Abusive dating partners

NEEDS

1 TO GET LAID…

⚀ …and finally lose my virginity.

⚁ …by as many people as possible.

⚂ …to feel like I am alive again.

⚃ …due to this bet.

⚄ …by that specific person.

⚅ …before time is up.

2 TO GET EVEN…

⚀ …against my ex.

⚂ …more wasted today.

⚃ …against the dean.

⚄ …with the frats/sororities.

⚅ …with myself.

3 TO GET RICH…

⚀ …off all these drugs.

⚁ … by selling the answers to the final exams.

⚂ … by taking someone down.

⚃…the old-fashioned way.

⚄ …through a risky investment.

⚅ …stealing it.

4 TO PROVE…

⚀ …myself to them.

⚁ …that college is pointless.

⚂ …I am right.

⚃ …that Dr. Peabody is a dirty liar.

⚄ …that I was not that wasted.

⚅ …that I am willing to risk it all.

5 TO WIN BACK…

⚀ …my true love.

⚁ …my scholarship.

⚂ …my fake ID.

⚃ …my spot on the team.

⚄ …our first-place trophy.

⚅ …my reputation on campus.

6 TO GET THE TRUTH…

⚀ …about that one frog in the biology lab.

⚁ …about how I got accepted into this college.

⚂ …about this love note.

⚃ …about why I was ghosted.

⚄ …about the mysterious room in the student center.

⚅ …about what I exactly did when wasted last weekend.

LOCATIONS

1 STUDENT CENTER

⚀ The bubbly cafe

⚁ A study room

⚂ The theater

⚃ The bowling alley

⚄ The swimming pool

⚅ The greenhouse on the roof

2 ADMINISTRATIVE

⚀ The President’s Office

⚁ The Academic Advisor’s Office

⚂ The Official Records Office, still using paper recordings

⚃ The Security Office that sees everything almost happening on campus

⚄ The campus HR Department

⚅ Alumni Relations Department

3 OFF CAMPUS

⚀ Skipper’s Pizza

⚁ Bell’s Gas Station

⚂ Chai’s Tea and Coffee, the only decent coffee in the area

⚃ Comfort Plus, the area’s marketplace

⚄ Brew-ha-ha Bar

⚅ Off Campus Apartment

4 ACADEMIC

⚀ Dr. Hugh’s Chemistry Lab

⚁ The ultra-drab math department

⚂ The overly saturated Art Wing

⚃ The computer lab

⚄ The “why was it designed this way” Architect building

⚅The comforting Psychology building

5 HOUSING

⚀ Phi Theta Fraternity House

⚁ The dorm at the edge of campus

⚂ Co-ed Dorm

⚃ Freshman Dorm

⚄ The Honor’s Dorm

⚅ Women’s only Dorm

6 ISOLATED

⚀ The Dean’s house

⚁ The campus’s untamed woods

⚂ The top of the bell tower

⚃ The mysterious basement of the Student Center

⚄ The sidewalk

⚅ An unused dorm room that’s always open

OBJECTS

1 ACADEMIC

⚀ The answer key to a final exam

⚁ An overpriced textbook

⚂ A previous student’s notebook

⚃ The password to the computer lab’s secret files

⚄ Stolen dorm keycard

⚅ Fred, the biology frog

2 DRUGS

⚀ Is this weed or catnip?

⚁ Stolen antidepressants

⚂ A mysterious mix of several unknown alcohols

⚃ “Study drugs”

⚄ Mushrooms grown in the campus woods

⚅ A Ziplock bag full of cocaine

3 PERSONAL

⚀ An unaddressed love letter

⚁ A heart-shaped locket

⚂ A gift from your first roommate

⚃ A well wore baseball cap

⚄ A locked small wooden box

⚅ A Tattoo

4 HOBBY

⚀ A sewing kit

⚁ Brightly colored makeup

⚂ A recording of the newest podcast

⚃ Baking supplies

⚄ Paints and canvases

⚅ A black belt in judo

5 PARTY

⚀ Kegs as far as the eye can see

⚁ A condom that been in a wallet for months

⚂ Over the top stereos

⚃ An STD

⚄ A Red solo cup

⚅ A fake ID

6 TROUBLE

⚀ An error in the Student Records

⚁ Misuse of college funds

⚂ Failing grade in a mandatory class

⚃ A stolen chemical from the chemistry lab

⚄ Illegal Fireworks

⚅ A hand gun

Leadership’s Like a Game Reflection

Nick Porter

Leadership has many different characteristics involved. There is not a simple definition of leadership because it can take a wide range of forms. However, there are several qualities that are consistently important for a leader. Leaders usually have a sense of authority. They control and manage groups or situations. Possibly the most important quality in a leader is that they influence others. All of these qualities are also important in a game. That is why leadership is like a game.

            Authority is very common in leadership. Leaders often take initiative within a group or situation and they make sure they get done what they want to get done. This is the same when playing a game. You are the leader in a game because you have power when it is your turn and you have to make decisions. Leaders make decisions on a daily basis and they have to use their power to take control of circumstances. Authority is important in a game and for leaders because they you must have it to achieve a certain goal.

            Leadership often involves a lot of management and control. Leaders have to manage all of their resources and run things a certain way. In a game, there are often several things you have to manage such as cards, powerups, money, resources, etc. A game requires control over everything you own, and you have to manage things well in good shape at the end. Just like in a game, leaders have to manage their resources wisely or things can get out of control quickly.

            Finally, one of the most important qualities in leadership is influence. Leaders must have influence over others in order for them to follow the leader and achieve their goals. A game often requires influencing your opponent into making a mistake. You want your opponent to think they are doing something right when they are actually doing something wrong. A leader with good influence is able to convince a group of people to work hard do what you want them to do. In a game, good influence will cause your opponent to do something you want them to do which ultimately helps you win. If you can obtain the qualities of a good leader, you can utilize them to help you succeed in a game.

Game of the Week Blog: Incan Gold and Can’t Stop

To start this off, I think Incan Gold is the best game I have played since the start of this class. I love this kind of game. Gambling to go further in the game and reap more rewards or fail. Or taking it safely and reaping smaller rewards. Both of the games this week were more or less about this sort of theme. Can’t Stop and Incan Gold are at their core games about gambling it all with the possibility of losing everything or taking a smaller haul with less value.

So I think the hardest part about these games is the same thing as every week for me. A few of the members in the group didn’t watch the videos and we have to spend a little more time explaining the game. This week we had to do it twice so we got a little bit of a disadvantage in completing the games. Other than that I think the games weren’t too hard to grasp in total. Though I did think that Incan Golds theming was more fun than just the bland snowy mountain. I grew up being a big fan of Indiana Jones which seemed like what inspired Incan Gold, so I do have my biases.

Leadership in Incan Gold was sort of funny. The leader was the person who chose first each round whether or not they would continue forth down the cave. We were unable to do the flip at the same time because some people didn’t understand the game and because it was all done online so we did it in turns. The first person usually dictated what they wanted to do then a lot of people followed them. For Can’t Stop, I think the leadership aspect in that game was in determining yourself if you wanted to risk it to get further than your peers. I will say that during my game I was heckling the other players when they were up as a joke, trying to make them take bad decisions (extremely fun might I say) but a lot of the time they didn’t take my bait. We never actually finished Can’t Stop during the class session so I might be a little biased towards the 3 or 4 games of Incan Gold we played. But I think that Incan Gold was definitely the better game of the two.

Luck v Chance v Skill Reflection

Nick Porter

There are many different ways to win games. Some games require luck, others are based on chance, and some games require skill to out play your opponent. Each one has its advantages and disadvantages in being part of a game. I will explain in detail what luck, chance, and skill are exactly and what games you might find them to be used in.

Luck is defined as the events or circumstances that operate for or against an individual. In other words, luck is something you cannot control and it either helps you or hurts you. No amount of skill or knowledge can help affect the outcome of a play in a game. It is all in the hands of the cards, dice, spinner, etc. An example of luck in a board game is when you need to roll a 6 on a dice in order to win the game. You roll a 6, and that is considered good luck. If you roll a 3 and the game makes you go back 10 spaces, that is considered bad luck.

An example of a luck-based board game is Bingo. In this game, different numbers are arranged on a card and the host draws numbers at random. These numbers are marked on the card if the player has it on theirs. The first person to get a full line of marked numbers wins the game. This is luck because all of the outcomes are chosen at random. The outcomes of bingo depend on if you have the same number on your card as the one chosen at random. There is no strategy or skill that goes into Bingo. The player has no control on what numbers are chosen. Good luck in this game would be getting matches often and in line. Bad luck in this game would be not getting the same numbers drawn as the ones on your card. Another example of a luck-based board game is Yahtzee. This is a game where 5 dice are rolled, and you have to try to get certain patterns of numbers in each turn. This is luck because the player has no control over the dice being rolled. There is some skill that goes into this game getting a Yahtzee, which is 5 matching die, is pure good luck.

The biggest advantage for having luck determine the outcomes of board games is the fact that there is no skill required. More people will be willing to play a game that requires luck because there is less to learn before playing. Games that require skill take a few play sessions for an individual to get better and have a chance to win. Games based on luck give all players an equal chance of winning. The biggest disadvantage for having luck determine the outcomes of board games is less complexity. Board games that are more complex are usually played more than once because there is more to learn. Luck games can get boring quickly when the winner is random every time. Complex games that require strategy and skill have more opportunity for players to learn new strategies and play the game differently each time.

Another way to win games is from chance. Chance is similar to luck because they both involve random outcomes. Chance is defined as the objective reality of random outcomes, while luck is viewed as good or bad fortune. Chance is based on probability. For example, if you roll 2 dice and you are trying to get a sum that is 10 or more, the chance of that is 25%. There are 12 possible outcomes you could get and 3 of them you need. You’ll have a 25% chance of rolling a sum of 10 or higher.

An example of a board game based on chance is Skunk Bingo. This is a game that uses probability to determine the outcomes of each turn. Players are given data and analysis on particular issues and they have to make decisions based on the probabilities derived. Another example of a chance-based board game is the Horse Racing board game. In this game, players bet on horses and roll dice. The players discuss with each other on which horse is likely to win the race. This is probability in action. Games in which you bet are usually based on chance because you would bet on something that you think is likely to happen.

An advantage of having chance determine the outcome of a game is it teaches probability. Players learn to make decisions based on the probability of their outcomes being successful. Chance can also serve to give hope to a more inexperienced player over an experience one. A disadvantage of chance is that it requires very little effort. This can be frustrating to someone that has put in a lot of practice and thought to a game. While there is an element of chance in a game, an individual can succeed with little to no effort.

Finally, board games could require skill to succeed. Skill is defined as the ability to do something well. Skill-based board games require practice and a development of strategy in order to win. These games tend to be more complex and less suitable for a party setting.

A perfect example of a skill-based board game is Chess. This has been a very popular game for a long time, and it requires a lot of practice. Any first-time player would struggle against an experienced player because the experienced player will know more moves. Chess requires a lot of thinking ahead, you have to be a move or two ahead of your opponent in order to succeed. As your skill develops in Chess, you will be able to outsmart your opponent and even predict what they are going to do next. Another popular skill-based game is Catan. Catan is all about resource management and negotiating. An experienced player will know the best ways to allocate their resources and they will know how to get what they want in negotiations. It takes several plays in order to develop your own strategies and skill.

The biggest advantage of having skill determine the outcome of a game is that it is the most competitive. Players will have to use their own strategies and experience to outsmart their opponent. There is no element of luck or chance giving less skilled players freebies. It is all about multiple skillsets competing. Skill-based board games can also be more complex. There can be more ways to strategize or use your skills when everything is in your control. The biggest disadvantage for skill-based games is that experienced players have an edge. An inexperienced player would have no chance in beating an experienced player. This means that less people would want to play the game and it takes more effort to be successful in the game.

Game of the Week Blog: Fiasco (All of it)

I was putting off doing all of these assignments (the weekly blogs) because I don’t ever feel like I get the full experience of the game. Something always goes arie in this class for me. Whether it’s multiple people not watching the videos or the total misunderstanding of how to play the game I am always caught in the middle it would seem. For these three weeks, it wasn’t too different than usual sadly.

I was putting off doing all of these assignments (the weekly blogs) because I don’t ever feel like I get the full experience of the game. Something always goes arie in this class for me. Whether it’s multiple people not watching the videos or the total misunderstanding of how to play the game I am always caught in the middle it would seem. For these three weeks, it wasn’t too different than usual sadly. I think playing this game with a group of people who are enthusiastic about it would be a different story, however. But within a class setting and an overall lack of them want to play it is hard (also doing it through the internet is also not the best way to experience it). I am going to split off this reflection into three separate parts, week one, week two, and week three. I am going to give you a rundown of what happened between each week and my thoughts about the game after leaving each week.

So to start off week one, I was put into my group right before class rewatching the videos to remind myself of the rules. From the start, I could tell that I and one other member of the group will be doing the heavy lifting for just about everything for the game. It was week one, maybe they just didn’t understand yet. I was wrong however, their microphones were off a lot of the time and we had to urge them to talk even when it was their turn. It made for such a slow process of picking the connections with everything and establishing the relationships. It was excruciating, we didn’t even get to the actual game at all this session. We solely set up for the next session.

In terms of leadership for this week and all the next weeks, myself and a specific other member of the group definitely carried the load for this one. We were the only reason the game got played to be completely frank. Nobody would speak if we didn’t and that was a little upsetting cause I did really want to play this game. It is hard to be a leader for people who are too apathetic to want to do anything. It makes for a difficult time. I remember feeling like I was talking to a brick wall for a large portion of this first session. But as I left I felt like the next week could be better. Just to sum up the first week, the hardest part was getting people motivated to want to play the game, we were only able to do the setup for the game during this time, and there were really only two people talking including me for the majority of the time.

The next week, we start the session. We are missing one of the players. That is absolutely phenomenal (the sarcasm is strong here). We quickly had to readjust what some of our game plans were for the session, and then we also had to go through the first half of the game at least in order to finish playing one round before the end of our time playing Fiasco for the class. So we started the first role-playing scene. It went pretty well. The two people involved were me and the other player who was helping with the leadership. Then after me, it was the other leader and she chose someone who is usually pretty quiet in the group. From the first part of the scene, I could tell that he has never roleplayed before or watched the videos sent for reference. I am ok with not being able to role play for the record, it is something not everyone is good at including me but it’s hard to have a good back and forth if there is no one willing to try. This was how a lot of the scenes went, it was like one person would role-play then ask the other quieter person a question of what they want to do then we would have to pry for details of how. That was how a vast majority of the scenes went.

I think for this week in particular it was very hard to get everything going again. Some of the members didn’t write down who they were and what they agreed on during the previous section and then we had to try and figure out and remember everything again. Leadership here was just keeping the game alive in all honesty. If we didn’t remind people it was their turn or explain to them how to play over and over again the game would’ve died before anything could actually happen. It really is hard to talk about the game considering the game is solely dependent on the player’s capability to roleplay and improv as the game continues. Despite everything however we were able to make it to the halfway point in the game when it ended. And by the end, people started to understand what was going on in the game.

The last week was better than the previous two but still difficult to manage. For starters, our lost party member came back but with a broken microphone. So she played through text which didn’t really go too well then it seemed like the people who were here last week sort of forgot how to play the game again and it became difficult to manage. My overall demeanor changed as well during this week, I had a particularly bad day and it became somewhat difficult for me to be positive so I kept to myself speaking only when I needed to or when someone needed direction. Long story short we were able to finish the game but it didn’t feel like anything cohesive or even correct. Looking back it was sort of a jumbled mess of what some of the members tried to do.

So I think in the right setting, with the right people this game could be extremely fun and could lead to a ton of laughs, but that is the issue with it. It is so reliant on the people who are playing the game instead of the rules the game itself makes that it sort of falls flat in my book. This is more similar to an improv comedy sketch where the performers get the scene from the audience as opposed to a game with its own rules and world. It is a double-edged sword. I honestly think it was because of the context I was in that I didn’t like it as much as I should have. However, if a group of my friends came down to me and asked to play, I wouldn’t be opposed to it.

In terms of leadership, I think this game is something that, if proctored could be used to teach leadership. Everyone needs to be a leader for this game. Everyone needs to have their own game plan and what they want to do in the game and try to take the game in their own direction. That is essentially what a leader does, they try and take anything in their own direction and get others to follow.

I am not the best leader, nor do I ever claim I am. I just try my best to get everyone to follow along and do what is best for myself and everyone else around me. Sounds good but my personality gets in the way a lot of the time. I easily have bad days and I can be overly apathetic at times. It is something I need to work on. I work well with people when I am able to see them face to face and can have a real dialogue with them. I obviously need to work on my leadership skills and start looking to be more positive. By the last week, I really wasn’t feeling it anymore and my demeanor changed. I think I have something to work on for when another role-playing type game comes up now.

Game of the Week Blog Reflection 8: Ladies & Gentlemen

For this week we played, Ladies and Gentlemen. This was the largest group we have played this class, with 8 people being in the breakout room. Of the eight of us, four were ladies and 4 were gentlemen. Each team consists of a lady and a gentleman. The goal of ladies and gentlemen is for each lady to be the best dressed at the ball. However, to do this the ladies must ask the gentleman to pay for their garments. The ladies do not get to know how much money the gentlemen have and the gentlemen do not get to know their ladies goals for the ball.

I have played this game in an in person setting and it was much easier than online. I really enjoy playing this game in person, but playing online with seven other people who have never played before was challenging. You could not continue the game until all parties have completed their tasks. This was incredibly hard to do when people’s internet would disconnect and we would have to wait for them to get reconnected into the room. During class we were barely able to complete one round of the game, when I know that if this game was done in person we would have been able to get a lot more done.

The game Ladies and Gentlemen pertain to leadership in its use of teams. When working in teams, you have to understand that you might not know exactly what your teammate is doing, but need to trust that what they are doing is working towards your common goal. Each of us were making decisions to make our team have the best possible outcome. You have to trust in your teammates to be a good leader. 

A few years ago I bought this game for my best friend’s birthday. The video that made us want to play it was actually the same video the class used to learn how to play the game. I know that all of my immediate friend group loves playing this game. This game is a very silly and light hearted game. I would recommend this game to anyone who loves to role play characters and don’t take games too seriously.

Game of the Week Blog Reflection: Incan Gold and Can’t Stop

This week we played two games, Incan Gold and Can’t Stop. My group used Board Game Arena to play the games. This software was the easiest by far in this class to play the games. When we were on our third or fourth game of Incan Gold, some of the other groups were just finishing setting up the games. Both of these games involve taking risks. We first started the session by playing Incan Gold and then switched to Can’t Stop. My group seemed to have the most fun playing Can’t Stop. Our final round of Can’t Stop was amazing! One of our players was able to win the game in one round without anyone else playing a single coin. We were all rooting for him to complete that and win the game. He used a very risky choice when he chose the 9 column for one of his choices. In the end it played out, and I was so happy for him. 

I honestly can think of anything that was hard for the games. The games were very easy to understand and play. Board game Arena was by far easier to use then TableTop Simulator. There were times where group members had to wait a bit to get into the game due to Board Game Arena giving everyone a bunch of achievements for playing games, but we were still able to play a bunch more rounds than other groups. 

Both Incan Gold and Can’t Stop are risk taking games. In leadership, you have to take risks at times. However, you also have to realize that your idea of risks may not be what your group wants or needs. You have to be understanding of your risk and make sure the benefits of said risk overcome what the disadvantages could be. If you take too many risky decisions with no benefits, you have failed yourself as a leader. Being a leader requires you to be able to make hard decisions that may require some form of risk. 

When learning how to play the games for this week, I played them with my boyfriend. He loved playing Can’t Stop. We would play so many rounds because he loved it so much. He is a lot more of a risk taker than me and always went for the 2s and 12s. I would recommend both Ican Gold and Can’t Stop to all of my friends.

Game of the Week Blog Reflection: Fiasco Week 3

This week was the final week we played Fiasco. During this session we were able to set up the tilt and complete the story. I was surprised to find my character coming out the best. Everyone else went to jail or worse due to my characters actions. My character was able to get away with murder but that doesn’t mean she didn’t feel guity about it. The murder was pinned onto two other characters in the session, causing them to pay my characters price for her crime. My character ended up regretting everything that she did to the others, and even did try to turn herself in. However, due to the police in our session being corrupt, they didn’t believe her and chose to continue on with what they believed as correct.

I think the hardest part of this week was setting up the tilt. At first, my group didn’t know where to go with the tilt. We also had to refresh the rules on how the tilt was played out, due to how long it had been since we all watched the how-to videos. There was a lot of time we spent on trying to decide where we wanted the story to proceed. 

The game Fiasco is a cooperation game, but you are also trying to compete with the others. We all are writing a story and acting out what our characters would do. We all need to be able to give and take to move the story and the game along. Everyone has a role to be played. It takes leadership to direct the story. You have to either direct the story in the direction you want it to be, or follow someone else’s ideas in the story. Everyone has a give and take in this game. However, everyone is still trying to make it so that their character’s goals are achieved. In our session, everyone could state that they lost the game, but how much everyone lost was different. 

I still believe that my friends who are into Dungeons and Dragons would enjoy playing Fiasco. They all enjoy making characters and acting as their characters. They also all have chaotic tendencies. Maybe the next time we all start planning a new Dungeons and Dragons campaign, I could instead suggest we all play Fiasco.