This week was the second week of TIME Stories and I don’t think I enjoyed it more than last week. To start the game we had a player who wasn’t in class the previous week, so we had to try to catch him up with what we’ve done, what we are currently doing, and what we’re planning to do; I’m not sure we did that good of a job on that. We then reset our time almost immediately after starting the game and started a new round. We were able to get a lot of what we wanted to do accomplished, but we kept running into dead ends or doing things we definitely didn’t need to be doing, like unlocking certain locations twice because we thought it might lead us somewhere else. I also died this round, because I flipped a card that made me immediately lose one health point which was all I had. I think this game would be much more fun if it was played in one sitting (which is obviously almost impossible for our class) because once we forgot what we had done previously and why the game became a little frustrating.
I think there were two equally difficult things we ran into while playing the game this week, deciding we needed to go to every place to finish the story, and not seeing each other’s items. Starting with going to every place, every time a new place was revealed we decided that we needed to go there to solve the puzzle even though at one point we had all the items we needed to solve it. This leads to the problem of not seeing each other’s items. It turns out one of the pieces we needed to solve the puzzle was slightly hidden within another item in the game. This wouldn’t have been so much of a problem except that the person who had the item didn’t notice the puzzle piece, and because we weren’t looking at each other’s items neither did anyone else. Once we were told to look at that item so we could solve the puzzle we still had an issue, or at least I believe it was an issue. The problem was that because there was only one of each puzzle piece and they needed to be examined really closely, the rest of us not solving it (especially me since I was the furthest away from the items) didn’t entirely know what was going on and how to help. For example, there was one phrase we really needed to know to solve the puzzle, and while I remembered it and considered it might help, I didn’t announce it because from my viewpoint it didn’t look like it would help with the puzzle.
While the leadership topic I discussed last week still applies, I think the fact that we had someone who hadn’t been there the week prior allowed for a unique leadership experience; making sure everyone feels included even if it is their first time coming to a club meeting. This idea is somehting that is sometimes really hard to do since people usually have distinct groups already established. But, I feel that to be an effective leader it is something that needs to be done because without it that person may be confused and less likely to attend future meetings. Unfortunately, I think we did a fairly bad job at this, so it is definitely something I’ll need to improve on in the future. However, doing a bad job allowed me to see how that person was a bit confused and flustered, which led to my noticing that this is something I need to improve on. (I do think this was harder in the game than it would be in other settings because the people that were there last week didn’t completely remember what we had done either).