Tag Archives: Voices in my Head

GOTW #6 Reflection: Voices in My Head

In week 6 we played the game Voices in My Head. This is a strategy-based hidden roles game. In this game, you either play as the prosecutor or one of the voices in Guy (the defendant)’s head. The prosecutor is trying to convince the jury that Guy has robbed a bank, whereas the voices in Guy’s head have their own objectives. Some voices want to get a guilty verdict too, while others want Guy to get an innocent verdict. The only issue is – no one knows which is which. There are two acts, each with four rounds. Each round, the prosecutor would reveal a new piece of evidence. Each piece of evidence has two regions of the brain that can influence the card. The players must push their tokens into the different regions, attempting to have the highest score in the region so that they can be the ones to decide how to resolve the card. The game ends after the two acts are completed, and the verdict is determined based on the number of guilty and innocent tiles on the jury.

               I played this game with the same group I played Fiasco with, which was super fun. It seemed we were all a lot more comfortable playing this game, and everyone got a chance to have their own fun. I played the role of prosecutor, which was the role I had hoped to get. I really liked being able to see the evidence and to choose which pieces to throw at the other players. I often found myself picking the funniest options rather than the most optimal choices. It was different from how I find myself usually playing, but I honestly think I had more fun that way. We all had some good laughs and enjoyed the silliness of each new piece of evidence. I did end up losing, but I wasn’t even mad about it. This is definitely a game I would love to play again.

The hardest part about this game for me was trying to figure out what the other players’ goals were. Figuring out the mechanics and how the game was played was more important during the first half. Even when I got it down, my focus was mostly on having fun with the game rather than winning. I didn’t figure out people’s objectives until near the end. I feel like I would have played much differently if it wasn’t my first time playing this game. So, I feel like the hardest part of this game was born from my inexperience. Usually, I play games a bit more strategically, but this time I played it fairly loosely. I just wanted to have a good time, and I did – despite the fact that I lost.

Voices in My Head shows leadership through the role of the prosecutor as well as through who controls the different regions of Guy’s brain. To take control of the situation, and lead the game in a particular direction, players had to place their tokens in specific regions of the brain. Whoever had the most tokens in a region would be able to respond to the prompt given by the prosecutor. I believe this was a form of leadership, as it often took being persuasive and often aggressive in certain ways to take charge of the outcome. I believe the prosecutor also played a leadership role, as they had to guide the other players through each scenario. They act as game master in a way. They put forward the scenarios which the other players had to face. In particular, I also found myself being the one who was asked questions regarding rulings.

I believe my friends Katie and Xavier would like this game. I’ve been playing board games with them more often, and this seems like the goofy game they would enjoy. I think this game really should be played with a light heart and shouldn’t be taken too seriously. I think these two would fit that bill perfectly.

While I feel like I have shared my opinion on this game throughout this post, I think I could elaborate further on what I liked and didn’t like. I liked the goofiness of the cards, the art, and the game mechanics. I also liked how all the different roles interacted, and how a lot of the actions taken during my session were often a mystery until the final reveal at the end. I didn’t have much I disliked. Perhaps it was just a bit difficult to understand at the beginning. However, I feel like that could be a gripe for any game with complex rules. I liked the group I played with, and I had a good time. What more could you ask for?

GOTW: Voices in my Head

I enjoyed Voices in my Head a lot, but this may be because it wasn’t the most complex game for me. During the game, I was able to immediately take control of the planning section, and it wasn’t taken away from me, so I was able to pick up a strategy card every round. Because of this, I knew what every influence token on the board was, and therefore knew which way the jurors were leaning. I also got fairly lucky when controlling different parts of Guy’s brain in that I almost always got to do something with the innocent/guilty tokens or the influence tokens at the end of the round.

However, I think the hardest part of this game was not knowing exactly what everyone wanted to do, even when I knew how the game was playing out. This showed specifically in the very last round of our game where a guilty token was placed on one of the jurors and instead of completely winning the game I tied with another person. I think this ties into leadership really well because even if you know everything that is going on, one person could do something that goes against your goals and completely change what is happening. Likewise, during the game, I had the selfish role and therefore was completely alone in wanting the jury to vote more innocent than guilty. This is what leadership can feel like, everyone else may want to achieve a certain goal or do something completely different than what they are meant to be doing, and you are left alone to try to achieve your goal.

In the end, I really enjoyed this game, possibly because I enjoy social deduction games, but I’m not sure if I would’ve enjoyed it as much if I didn’t know what way each juror was voting the whole time. I think that element of not knowing is a bit scary and the idea that someone else could be doing things to the game that would make you lose, without you knowing, could make you feel helpless. I think this game would be more fun with more people playing, because it would allow for all sides, those wanting a guilty decision and those wanting an innocent decision, to have more people working together to achieve their goal.