TIME Stories is a brilliant cooperative mystery roleplaying story game that brings 4 players together in a quest against time to solve a mystery. The game is built entirely so that the story is unfolded in a satisfying manner as clues are discovered and realizations are made. Without a human game master rationing out the story it seems impossible to accomplish that, however through the use of revealing cards based on conditions that the players must meet before moving forward, the game feels natural and satisfying.
The hardest part of this game, however, is also its downfall. Aside from a few leaps in logic, the most difficult part of this game is playing with people who are not invested in it. TIME Stories is a race against time (but the consequences for failing are relatively minor), a game focused on remembering details, and a game based on roleplaying. It is not competitive in anyway, and there is not a clear goal for the first several rounds of play. This can lead to players who need that motivation to find the game boring and may be less invested in it.
Leadership in this game presents itself in the form of determining what to do next. Much like operating within a DnD party, if the party is going to stick together they have to come to agreements on what to do. With a party as large as 4 individual people, a leader is necessary to keep the group’s goals in sight and reinforce how those goals can be met. Therefore, it is natural that someone will take the lead as the party leader. This is a game I would recommend to anyone that values the aforementioned qualities in a game like this, such as my friends Jae, Noah, and Cooper.