Because my group decided not to continue playing T.I.M.E Stories, we decided to play Carcassonne this week. Carcassonne is modeled after a real French city, and you play the game by building a puzzle and claiming cities, roads, land, rivers, and monasteries. As one person lays down a tile on the game, it will have different aspects of the game on it and you must place it strategically so that you can build in ways that will create the most points for yourself because the person with the most points at the end of the game wins. It’s a very simple game and I found it almost relaxing to play because it’s slightly strategic but doesn’t really require a lot of skill or concentration. I feel like this game would be nice to play on a rainy day with music or a movie on in the background and with a nice hot cup of tea in hand. This was Claudia’s game so she was the most familiar with it and she won both times we played, unsurprisingly.
I like that this game can be played with just 2 people or up to 5 players. I feel like it’s hard to find fun 2 player games but this game would definitely be fun with just a few people, but I really enjoyed the dynamic of playing the game with 4 players. The most challenging part of the game was trying to figure out how to build rivers because they’re a little less common in the game and hard to workaround. I really enjoyed the challenge of building large cities, it can be tough because there’s not a guarantee you’ll be able to find the right pieces to complete the city but it’s a nice challenge. Roads can be interesting to build as well because they are tough to make really long but you never really know where the roads will lead next. I also thought the artwork in the game is very pretty, I think the artist did such a great job creating a nice scene to play with.
My mom is very particular about which types of games she likes to play, but I think she might actually really enjoy this game. I can see us sitting at the kitchen table playing this on a chill Sunday afternoon. Out of all the games we’ve played this semester, I think this one I would be most likely to buy for that reason. I think this game is so simple that it’s almost difficult to relate to leadership but I do think it can vaguely relate. In Carcassonne, you need to take ownership of the progress you’ve made and things you are building, and this is true in leadership as well. It’s important to give yourself some grace and give credit where credit is due. Sometimes the tiles you get in the game aren’t really beneficial for what you’re working towards, so you might not have a choice but to help someone else’s mission and use your tile for their benefit. In leadership, it’s important to be supportive of other people, even if it doesn’t directly benefit you because you can still take something valuable from that interaction.
This game seems to have so much potential and I would love to play it again, but hopefully with people that have played it before. My favorite thing about this game is the artwork and the mystery aspect. I felt like I was somewhat in a video game or a movie. I wish that I would have watched more educational videos on how to play before playing because I would have had a better understanding. The people in my group also did not seem to have a good understanding of how to play, and with such a complex game, it’s important for everyone to be on the same page. This game taught me that it’s important to not rely on other people to know what is going on because someone has to take on the leadership responsibility/ role and instruct others in that situation. If there’s not someone who understands enough to explain, everyone is just lost. I think we figured the game out to the best of our ability, and what missions we did complete were fun. There are still a few questions that I have about how to play, most of which have to do with the tokens and symbols.
Another question that I had while playing the game was since there are 4 people playing, what do people do if they’re in the same room? Who gets to pick up the card with the clue on it and who gets to receive the object? I also feel unsure about what the different characters really mean and how our character choice impacts the story. I know each character has strengths and weaknesses but we didn’t use the characters enough to fully understand how that impacts things. Lastly, I think the end of the game confuses me as well. It sounds like there’s a built-in story so I would like to know what about the game is different each time it’s played and what incentive there is to play the game again if returning players already know what happens. I definitely still have a few questions but hopefully, those could be answered if I ever have the opportunity to play the game again.
To be honest, I don’t think most of my friends would be able to sit through an entire game of Time Stories, I think it would be too complicated and too much of a time commitment. However, my friend Josh might enjoy the game because he enjoys video games and I feel like this game demonstrates some video game-like qualities. Josh also likes to fully commit to things he’s doing and doesn’t like giving up and also does not like losing, so I feel like he would be more likely to sit through this game than other people because of the challenge. At the end of the day, I hope that I get another opportunity to play this game and I was a little bummed that my group did not want to continue playing.
For the last game in class my group finished the Marcy Case in T.I.M.E. Stories. We started off by exploring the other starting locations we hadn’t been to yet which finished off our first and second loop. We had a lot of events in our second loop that wasted a lot of time so we had to wait for trying to win until the third loop. Even with the large amount of info we had we still made several mistakes in the third loop and barely made it to the end. We also had to guess on the final puzzle but luckily got it right and won the game.
As I mentioned last time T.I.M.E. Stories reflects the importance of teamwork in leadership. My character for example was weak in combat, but was the only one good at searching for items. There was also a few mistakes we made that with better communication might have been avoided. As the only one who had played the first case I knew this series likes to troll the players. So I probably should have been more adamant about not pressing the red button that we had no clue what it would do. The result wasn’t as bad as it probably sounds but it easily could have been avoided.
A large challenge for finishing the game was the lack of clues. We knew for the final puzzle only one of the four options was correct but we only had two clues to solve it. At best the clues eliminated two options but didn’t seem to help narrow down between the final two. With very little time in class to make a decision we couldn’t come to agreement and ended up just guessing correctly. We were lucky to even have the two clues that we did and I couldn’t find any others that we missed. I would have preferred some more hints to piece the solution together.
Ladies and Gentlemen was overall a pretty fun game, I thought I would really suck at it but it was pretty decent. I would like to play the game again and see if there’s more to it because I feel like I didn’t fully understand the whole strategy aspect of the game. As playing the role of the lady, I was focused on finding a cool outfit and so therefore I wanted different pieces and I tried to get them to match if I could. I thought I was asking for a lot of stuff but compared to the other ladies in the group, I think they asked for more items. I don’t know if the value of the items or the amount of money each item is worth is more important, but I assumed the value of the items would be more essential. Overall I don’t really even remember who won this game if the ladies or the gentleman won, and I also feel like because the women are going against the men, yet one lady and one man won, I got a bit confused about who the true winner is. While I got kind of lost determining who the true winner is, I got confused figuring out who all the losses were as well.
I did enjoy that I could go to the other stores of the other ladies in the game, but I do feel as if the people who made the game should rethink their being servants in the game because I think it made people uncomfortable purchasing them, even if it’s just part of the game. It’s a lot more fun to purchase necklaces, bracelets, rings, dresses, shoes, umbrellas, etc. vs servants. I thought the outfit revealed at the end of the game was my favorite part. It was fun to see the outfits the other players found. I also think it would be interesting to play the male character. I think I would understand the game a lot better if I had played both parts, despite watching the introductory video multiple times. I also think this game would be fun to play with a group of experienced players that got really into the role-playing aspect of it.
This game can relate to leadership because you need to be knowledgeable and strategic, which leaders also need to be in order to be successful. Sometimes in leadership, you need to know your audience and be able to manipulate situations to work in your favor, which is also a part of the game as well. I think my friend Josh might enjoy this game because he is very analytical and the job of the male role would be intriguing for him. I also think he would enjoy the challenge of pleasing his lady and buying her the things she needs. If we played this with our usual group of friends, we would have a great time because we’re comfortable enough to be goofy with it and would be okay doing the character impersonations.
For week 12 I played Carcassonne as my group’s free play game. I had never played this game before, but I really enjoyed it. The hardest part about this game was forming a strategy. It is a pretty simple game, however there was a level of strategy to it. Having never played, I was unsure of what my strategy should be.
I think this game could be tied to leadership because you have to make decisions on where to put your pieces. A good leader I believe is someone who can form a plan, make decisions, and execute their idea. I think my family would like to play this game because it is played pretty quickly and casually. My brother especially would like this game because it is quick, but still strategic and fun.
The first time we played I did really well and came in second place which I was happy about considering two out of the four of us playing had played before. However, the second game I tried a new strategy and lost by a lot. We all had a lot of fun making our towns and trying to block others. I liked the game a lot and plan to play again! There is nothing about it that I would change.
In class we played the game T.I.M.E.. Some people played the game two weeks in a row, but I chose to only play it the first week. For me the hardest part was understanding the rules. I was very confused by the rules to the point that I couldn’t even focus on the mystery aspect. I love solving mysteries, however while playing this game I was too focused on the rules to pay attention to all of the clues.
We tied this game to leadership with our discussion about does leadership ever end and can you win at leadership. I think my friend Spencer would like to play this game because he likes role playing games and thinking strategically.
Everyone I played with chose not to save for week 2 of this game, mainly because we were all confused. We all did start to get into it when we started moving rooms. The one thing I did like about this game was moving to different locations and being able to unlock new maps. However, I did not like how confusing the rules were and how the rules took away from me being able to solve the mystery.
During this semester one of my favorite video games I’ve played is Pathfinder: Wrath of the Righteous. Wrath of the Righteous released last year and is the second RPG from Owlcat Games based on a Pathfinder adventure path campaign. I found the story and character of Wrath of the Righteous more interesting, so I played it before Kingmaker. In the story the protagonist develops otherworldly powers and becomes the leader of the crusade to fight back against an army of demons.
The amount of content in the game is massive. I have 150 hours in the game according to Steam and I’m at most 75% through my first playthrough. My time is bloated though from the fact I only play on turn-based mode in combat instead of real-time. The main replayability of the game comes from its mythic path system. Early in the game you pick which of 6 different sources your powers are from. I picked Azata which are like good-aligned fey. There are some special paths you can unlock later in the game, but they have much less unique content from what I’ve heard. My favorite aspect of the game so far is the characters and story. Several of the party members are unique and interesting. Even a few of the NPCs not in my party are very intriguing. The representation in game is very good, especially LGBT representation. The story is a war of epic proportions facing off against powerful demon lords. Picking Azata allows me to roleplay as a hero that doesn’t stick to closely to the rules. The worst Azata content is a bit too silly and weird, but having a pet dragon who participates in scenes like my other party members is more than worth it.
The problems with the game come down to its difficulty and lack of information about its systems. I have been playing on normal, the third of seven difficulties, and have found many fights in the game unfairly hard. Also, as someone very familiar with 5e D&D rules but not Pathfinder learning to rules of the system only by playing this game is extremely difficult. If you don’t have a ton of spare time to plan builds you should let the game decide what to learn on level up. A lot of mechanics such as status conditions are only explained by pop-up windows that show up when you are under its effect. The crusade mode has entirely different mechanics and you could screw yourself and waste a lot of time if you lose battles. Too much of this mode isn’t explained in enough detail and your game difficulty doesn’t affect crusade mode at all. The developers did add an auto crusade mode if you prefer to not play it at all at least.
Leadership is a huge aspect of the story once you take charge of the crusade. A significant amount of time must be devoted to building up your forces to fight demon armies in battle. Crusade management also has meetings with your advisors to make decrees. Each of the advisors suggest a different solution to the current problem and you decide which path to take. There are no right or wrong decisions, each choice has its own benefit. Even outside of the crusade you are managing an adventuring party. All the different party members have different classes and abilities to fulfill different roles. Having group members with the right skill sets is important for success both in game and in real life leadership teams.
One week in class we played Ladies & Gentlemen. I was a gentleman and had a lot of fun doing the fast-paced stock market. The hardest part of the game for me was waiting on the women side. On my side of the table, we always got through our parts really fast and then waited forever for the women side. I enjoyed all of the jokes the gentlemen were making in the role play, however it got really boring waiting on the women to make decisions. I assume though that that is just how the game goes.
I think some of my friends would like to play this game who like strategic play, but also a faced paced other side of the table. I have friends who I know would like the ladies side and I have friends who I know would like the gentlemen side. In particular I think my friend Joe would really get into the role play and enjoy this game.
Our session went well; however, we were unable to finish the whole game. I liked the stock market aspect. However, it was rather boring at times waiting on the ladies. I wish the tasks per side were more equal in timing. The gentlemen always got our part done and then had to wait around for the ladies.
In terms of leadership, we discussed making everyone feel comfortable to be included. We discussed how in our roleplay many of us assumed we had social identities of people who are in the majority. Very few if anyone assumed their character had a disability or other social identity that would put them in the minority in the setting.
I think gender stereotypes are well represented in games. The game we played together this week, Ladies & Gentlemen, is sure to upend the perception of women who have played the game. In fact, with the exception of board games, women are consistently undervalued in video games, both in terms of interest in games and the skill of playing them. In classes other than 290, I once discussed with my peers in an education class about gender in STEM literacy education. We mentioned that very few women receive games as gifts and even many women never receive games as gifts. There are even differences in the types of games, such as cooking games, dressing up Barbie is the type of games that girls should play. The gunfight, the King of Fighters is a game suitable for boys. That’s why Ladies & Gentlemen amazes me so much. The game exploits once stereotypes about the gender of men and women. In the game, gentlemen need to get up early every day and work hard to find resources and make money. Ladies should choose clothes that suit them and highlight their economic status, and compare their accessories with other ladies.
This game brought me a lot of laughs. Because there are only two women in our group plus me, and both of us are playing “gentlemen” in the game. This means that there are three men who need to “put on a lady’s skirt”. When watching them show off to each other whose husband bought the most things; comparing who is the most beautiful woman, the contrast is really funny. And this game both requires business strategy and shopping dress up. So both boys and girls can find fun in this game. During the game, some boys said that they finally realized the fun of shopping. For me, I can also realize the status of men at home. Not only did it make me think that women may not be the only victims when we talk about gender stereotypes. People take it for granted when the “husband” is working hard as a man. Especially after the game was over, our professor mentioned that the game was designed by women, and I became more admirable for this game. The game addresses issues of social justice in a joyful way and allows people of different genders to actually experience life in each other’s shoes. I think this game has deep meaning in addition to bringing joy to everyone, and I will definitely bring this game to more friends around me.
Two Room and a Boom is my favorite game so far in the course. There are so many elements in it that make me change my view of the game as just relaxing or wasting time. This game made me feel the importance of leadership, strategy development, team communication and not compromising physical health.
First of all, there are many different roles, but each team has a leader, and this role of the leader can be passed on to the next player. I think this has a very important impact on leadership development. As we were playing the game I observed that since leadership roles are transferable, this gives many members the opportunity to experience leadership. And because the setting of this game requires constant exchange of players in two “rooms”, I think everyone does not need to worry about the physical harm caused by sitting for a long time while focusing on playing the game. This is a very shocking point for me when the game is in progress because almost all the games I have participated in are played while sitting in a fixed position. Secondly, I really like one of the gray character cards, called “The Gambler”, because it fits my personality very much, and I really like watching the progress of both sides and guessing where things are going. This is also a very shocking point for me that this game can have so many different characters, which can satisfy the fun of playing this game for people with different personalities.
This is a very exciting game that gave me an unforgettable gaming experience. The only downside is that this game has a minimum range of 6 people. Due to the diversity of its characters, I guess the game will be more interesting with more people, but in everyday life, it is difficult to get together such a large number of people to play with I think.