Author Archives: greenn3

Compare/Contrast: Werewolf and Blood on the clocktower

  • Similarities
  • Night and day phases
  • Central person who operates the whole game and knows everything
  • Secret things happen at night when everyone has their eyes closed
  • Evil people find out who their partners are in the night (with the exception of the Imp in BOTC)
  • Seer players that can look at other player’s cards or otherwise find out other player’s roles
  • Roles that copy other roles- Doppelgänger in werewolf copies another card they look at, and the Drunk in BOTC believes that they are a different role than they are.
  • The drunk role!!
  • Differences
  • Voting mechanism (pointing vs center person turning and raised hands)
  • BOTC has many more roles, and is more complicated in general.
  • BOTC can, and is supposed to take much longer than Werewolf
  • In werewolf, when you are killed, your card is revealed. In BOTC your role stays hidden even after death
  • When you are dead in werewolf you are essentially no longer in the game. When you are dead in BOTC you are still very much an active player (including dead votes)

I really like both of these games! I like that BOTC has much more fun mechanics, exciting new roles, cool art, and has a lot more different ways it can play out because of all the different roles. Werewolf, on the other hand, is much simpler and easy to manage. I like that it’s a lot more accessible than BOTC, I was very very confused the first time I played BOTC. I have fond memories of playing Werewolf when I was little, and I remember (and still do) thinking that the pointing mechanic is super fun, because in real life people aren’t so fond of the pointing.

I have to say, I think BOTC is my favorite, even if I am still learning the ins and outs of it. I think its much more playable for experienced players, and I think it would get even more fun every time you play. It has so many outcomes without the expansion packs needed for Werewolf! And I think the whole concept of the clocktower and all the clocktower mechanics are much cooler and more mature than Werewolf.

Reflection on a campus leadership event

Rosalind Wiseman: Respect Is Earned, and Dignity Is a Given

Rosalind Wiseman works with youth for a living, and is deemed an expert on the subject. Youth all over the world inspired her lecture I attended, about mean girl culture, its roots, its effects on our society and all of us individually, and how this all applies to our lives. Rosalind also advises us that youth and children need our own advocation and empathy, especially those in crisis but definitely also every single other kid- every one of us deserves to have a social emotional life, and struggles, and to talk to trusted adults about them!

Something Wiseman said that really stuck out to me was “People learn early that maintaining a relationship is more important than how you are treated in a relationship”. I was definitely sitting in the auditorium thinking about how I’ve lived my whole life thinking this way, to a certain degree. And hey, this might be my conditioning, but I do think maintaining relationships is important in most situations, but I also recognize and absolutely believe that if you are not receiving respect or being treated well in a relationship, you have every right to leave that relationship and maybe you should!!

Another key point in Wiseman’s lecture, talked about as well in the Q&A portion, was conflict resolution. Most of the time, when you’re attempting to maintain a relationship, or you are required to, you need to have conflict resolution skills. You need to be able to “acknowledge that conflicts are difficult, but normal, and can be worked through”. You can’t just walk around hurting your friends, coworkers, family members, any of their feelings, you need to make them feel valued and dignify them even in times of conflict. “Identify key moments to support them” even if you’re not on the same side of the issue yet, or even if you part ways on the opposing side. 

As this was a lecture titled “Mean girls”, a lot of Rosalind Wiseman’s advice mainly applied to how to work with women and girls, and how to deal with issues as a woman or a girl. Something she leveled with us about is that a lot of women act the way they do because they’re scared of what other people will think of them. Specifically other women and girls, their peers. This is a huge problem because “women showing anger and frustration are worried people will label them as mean”, so we are taught to be docile, and bottle all of our frustrations up. This goes hand in hand with the maintaining relationships aspect of Wiseman’s talk. Both of these issues teach people to avoid conflict at all costs, and not how to handle it properly.

The most important thing Wiseman talked about, and mentioned over and over again, was that every person deserves dignity. Young girls, old women, everyone, even the person you might have conflict with. She said “Respect is earned, dignity is a given. Dignity is non-negotiable”. As long as we live according to that principle, we are off to a good start in keeping long, healthy relationships in all aspects of our lives.

GOTW Reflection: Blood on the Clocktower

Ooooh whee Blood on the clocktower was pretty fun. My first time playing it was at Meeples the Tuesday before we played it in class, and to be honest, I was almost completely lost the first time. Alyssa and I talked about it afterwards and agreed that playing with so many skilled players at hyper speed was definitely a trial by fire and I burnt (I was killed the first night and never even got to use my power- gravedigger lol). It was still fun watching everyone work things out thought!

Playing in class with mostly beginners was a lot more fun. I was the Baron, and while I did not win, I got a lot closer to it! The evil team, ring-lead by Logan (though Logan was not the imp) did a pretty decent job of convincing the villagers of our side, or at least confusing them at times. I think unfortunately our other two red team, as newbies, gave some things away or didn’t have the strategies to employ, which is NOT their fault and I still had a great time! The hardest part of this game was, as the evil team, deciding what narrative you were going to push and what story you need to make come to life, because you have to decide that pretty early on so you can all get your story straight and confuse the good team!

This game is alllll about teamwork and working together cohesively. I think leaders usually emerge, like Logan was a leader for my evil team as the rest of us had less experience, but they’re not necessary- in my Meeples game I think almost everyone was running their own agenda! Blood on the clocktower encourages all styles of teamwork.

I’m 0-2 on this game, but I would absolutely play it again! I think it would get better the more I play it, and gain an understanding on more of the characters and possible situations and everything else. I think it would probably be too complicated to introduce to my family, but maybe some of my friends. Those friends being Logan, Aaron, and Alyssa, and I know already that they like it. But yeah.

GOTW Reflection: Ladies and Gentlemen

Ladies and Gentlemen was very fun! I was a lady, and I had a great time getting into character with my fellow ladies, Logan and Aaron. My gentleman and I kind of blew everyone out of the water with our secret hack: the servants!!! Logan and Aaron at the end were like HOW DID YOU GET SO MANY SERVANTS, Aaron definitely thought he was going to win and was surprised that Charlotte and I came out on top.

I didn’t really find any part of the game “hard” per se, but I suppose the most difficult part was choosing which category was going to be available in my storefront, that was the least straightforward for me.

As for leadership, this game is definitely about teamwork between each lady and their gentleman! Charlotte made it incredibly easy for me from her stock success, she bought almost everything I asked for, and we excelled. I tried to pick and choose which items/servants to ask for to accommodate money, and valued the ones I thought would end up with the most victory points at the end.

I think my family might enjoy this game- I’ll consider bringing it into the foray! The partner mechanic is definitely a favorite of ours, switching up the whole game is easy by just switching partners. I think Alyssa’s comment in class about it maybe getting boring after a few plays is valid- but you can always switch sides and partners to keep it interesting! I liked this game 🙂

GOTW Reflection: Two Rooms and a Boom

Two Rooms and a Boom was a very fun party game! I really enjoyed how many different roles there were and how much the game changed for each player based on their role. For example, when I was the bomber, I took much more of a backseat on the strategizing as I was an important role, and I let my team make all the decisions for me.

I don’t always enjoy being in a leadership role, though I have been in multiple facets of my life and I will step in if I need to, but I enjoy the teamwork element much more. In this game, as we discussed in class, even though there is a literal ‘leader’ role, we decided that the leader doesn’t actually have all of the power, and it’s very much a team game, making team decisions and coming to team consensus. It was more about making sure that your team was in power, not a specific leader as a dictator. I think the hardest part of the game, for me, was remembering who was which team/role between the rounds. After 2 or 3 everything started to blur together, and trying to remember who’s on my team this round, even if they weren’t last round. The worst part was when they were on your team last round but this round they are an enemy.

I thought it was weird how there is almost no incentive NOT to share your color/card with the gray roles. Unless you have a personal vendetta against that person, of course. I was then informed that there are some gray roles that we weren’t playing with, where you definitely DON’T want to share your role with them, because they could kill you or otherwise screw with your team. I found that the ambassador roles played a huge role in communication between rooms within a team, specifically to share between rooms which team is in power in each room, which absolutely influences your team decisions. Also, they are very helpful in connecting the Doctor-President and Engineer-Bomber. I can see how they would be helpful with all of the other role cards we didn’t play with as well.

I enjoyed playing with 12 or 13 people as we did in class, I feel like if you added much more the game would change and involve less teamwork. Which could be fun to play an almost entirely different game, but I think I would prefer to keep the numbers around what we had. I definitely enjoyed connecting with and learning more about some of my classmates that I hadn’t interacted with before!