Tag Archives: weekly blog

fiasco week 2

This was week 2 of playing fiasco and I really felt the progress and got into it this week. It was so much fun that I decided to do the fiasco playset assignment. I’ve been on a bit of a kick for both westerns and space things so  it works out that I got to play the western and make a space fiasco. It went a bit less smoothly than I expected and the instructions on the tilt were a bit messy but it was so much fun the entire time!

It took a bit of effort to start the story-telling aspect. I think it was a bit easier for me than the rest of my group as I’ve been a dungeon master for my friends for I think about 3 years give or take. I’m used to setting the scene, building up the characters and giving motivation, it’s a requirement for DMs to be able to do that. Fiasco was even easier because I didn’t need to plant things for others to find or set up things before and after, it was just the one scene. Once we went once around the table we all got really into it and came up with some elaborate and engaging ideas. We were even talking about it during the tilt and where we thought we’d go with act 2.

The leadership aspect in this game is knowing when to take the lead but also knowing when to step back and let another person shine. I think everyone thinks that leadership inherently makes others follow, and while yes to an extent someone will be “in charge” I think leadership is really about coming together and finding each person a part to take charge of in a given project. Fiasco really highlights this idea in a way beyond words.

fiasco week 1

This week we played fiasco! At first I wasn’t too interested in it but once I watched the videos and read a bit it really got my wheels turning. It is a fast-paced diceless RPG which revolves around snap choices and improv. It seems more complex than it is at first glance but we really hit a stride and found our groove eventually.

Online connection was still a struggle but we got together in 15 minutes instead of 30 this time! Progress! The most difficult part of the game was following the dice guidelines, we really wanted to use some specifics but we were really limited by the dice we rolled which was a little disappointing. I also think we had some organizational issues and that concerns me for our next round of playing.

I think this game has an interesting view on leadership, that being co-leadership and collaboration. The entire game needs you to lean on the other players and to work with them and build the story. This has its predicted troubles and successes like having difficulty with having different motives or ideas but also the success of working together and having different viewpoints.