Time stories was my favorite game we played all semester. Due to the many choices and paths possible in the game it ties to leadership very easily. Though group decisions are extremely important like most things generally one or two people stick out as leaders by the end of the game.
The hardest part of the game is how in-depth it is. Notes are very important to remember where things are and what items you need and have. It gets very complicated very quickly. In our play-through, we took lots of notes. Despite this, we made the wrong choice, leading to our character’s demise. Luckily, this is a game where multiple tries are expected.
I’d recommend this game to anyone who loves DND. Role-playing adds a lot of fun to this game, and someone who does not appreciate in-depth games wouldn’t enjoy T.I.M.E. Stories. This game was my favorite all semester and I am hoping to get my own copy to play with my friends when I have the money.
Ladies and Gentleman is a game that involves trust and leadership from both ends. The lady must trust the man to take leadership and earn money during the day while the lady has to take leadership when it comes down to deciding what to wear. To win the game the lady must be the best dressed at the ball. In order to be the best dressed the man must make enough money to buy her the clothing she needs.
The hardest part about this game was communicating with your partner. Our play session had randomly selected partners, this complicated things as not every partnership worked well together. My partner didn’t understand how to play the game so he made very little money, this resulted in my lady ending up in a very mixed up outfit. In my attempt to get as many stars as possible I accidentally got a dress made by a different designer. In the end I wasn’t able to attend the ball because due to having too many designers I didn’t have a dress.
I’d recommend this game to people who love roleplay games. While roleplay isn’t necessary for Ladies and Gentleman it adds a lot to the game. In the end, you get as much out of this game as you put into it also I’d recommend reading the instructions very carefully.
Two rooms and a Boom has heavy ties to leadership due to the heavy deception aspects of it. The hardest part generally is trying to remember everyone’s colors and roles. The hardest part for me personally was being a role that could not speak.
During that game I had figured out who the president was, that being said I had trouble communicating it to my teammates. My leadership was therefore stunted due to them not understanding my hand gestures. Eventually I was able to explain it to them but the blue team had already caught on that we knew. Unfortunately they were one step ahead of us and we ended up losing.
I would recommend this game to any large group of friends. It doesn’t matter whether the group is close or just met. While it does get more complicated with more players it adds more characters and aspects to the game. It’s not too hard to understand for those that have trouble picking up directions. Two rooms and a boom is made for competitive and driven groups, therefore the perfect party game.
This week we do not have an assigned game to play, and our table selected CodeNames Game to play. I think the hardest part of this game is understanding the rules. None of the people at our table played this game before so we have no idea what we should do. I think it may be helpful if we read the rulebook before coming to class as we did for all the other games played in this class. Since we didn’t fully understand the rules, we came up with some kinds of house rules of our own, and that was my favorite part of the session. I enjoyed our own rule as it was simple and easy to follow, and surprisingly it didn’t make the game boring.
I think many skills are tied to this game, and two of the most important skills are memorizing and analyzing. It is necessary to remember all the hints that are given to you and analyze them every round to figure out which words are yours. I think my cousin Xun would enjoy playing this game because he is good at remembering the details and relating words to words. When he was learning English, he tried to remember words under the same categories or with similar meanings.
The only thing I disliked about this game was the complexity of the rules as I mentioned above. I think the session went very well after we figured out our own rules and started playing one or two rounds of the game. This game also helped me to learn some new words that I have never seen before, so I think it may be helpful for people who want to learn English or memorize words.
Game name: What Do You Mean
Number of players: 4-7
Time length: 2 to 4 minutes depending on players
How to play:
One person has to think of a word or a phrase without telling it to the group, like homework, or listening to music. All players have to stand in a line, and the first person has to be the person with the word in mind. The method used to pass on the word is by making actions and only the first person behind you is allowed to see your actions, BUT same actions are not allowed, which means players can’t copy the actions from the players they see. All players should start by closing their eyes to prevent any cheating tings, and tap on the person behind you when you are ready to show them your actions. For example, if I am the second person and the first person has shown me the actions, and I am ready to show my actions to the third person I can tap on his/her shoulder and then do whatever I need to do.
When the game starts, no one is allowed to say anything until the last person guesses and says a word, which means the game has ended. And depending on whether the last person guesses correctly or not, the game can be determined as win or lose.
One learning outcome players should gain after playing the game is improving their memorization skills because they need to remember the actions they see, and they are also expected to brainstorm when they see other people’s actions and think about their own. The last learning outcome is practicing critical thinking skills because players have to process the actions they see and catch the most identical things and relate them to one or more objects.
If the first person wants other players to guess “water”, then drinking water from a water fountain may be a good idea to act out.
If the word is “smart phone”, the action of calling someone or playing mobile games may be some good ideas to use.