Category: Class Review

  • Game of the Week Blog Reflection 8: Blood on the Clocktower

    The game we played this week was Blood on the Clocktower. It is a social deduction game with a storyteller and characters that are randomly assigned. I was the washerwoman and the first to be killed off (sad)! I tried to figure out who was good and who was evil which I picked up on…

  • Game of the Week Blog Reflection 4: Decorum

    Decorum is the game we played this week. You were given a card with objectives on it and had to decorate the home satisfying everyones objectives without knowing the other peoples’. The hardest part of the game was the communication or lack there of. You could only respond using “I like that,” “I don’t like…

  • GOTW: Decorum

    Class Date: 3/5/2026 This week’s game was Decorum, a cooperative logic puzzle that includes limited cooperation. The theme of this game is a group of nonconfrontational roommates trying to decorate their house so that everyone is satisfied. At the start of a game, the player’s choose a scenario with a certain difficulty, or the next…

  • GOTW Decorum

    This week, we enjoyed one of my new favorites in Decorum. Decorum is a cooperative, puzzle game, where the communication of each player’s goals is very limited. Basically, everyone has certain conditions that they must meet while decorating the house with the help or in some cases without the help of, their roommates or other…

  • GOTW: Cursed Court

    Class Date: 2/26/2026 This week’s class had us playing Cursed Court, a betting and bluffing game loosely themed as minor nobles debating which major nobles to support. Cursed Court is played with a deck of 36 cards (four of each of the nine major nobles) and is played in three rounds called years, which have…

  • GOTW: Fiasco Pt 2.

    Class Date: 2/19/2026 This week we concluded our playthrough of Fiasco, a GM-less improv game focusing on characters facing the consequences of different escapades going disastrously wrong. At the end of the first week, my group left off in a story with two characters trying to kill the other two. Due to absences between weeks,…

  • GOTW: Fiasco Pt 1.

    Class Date: 2/12/2026 This week was the start of our playthrough of Fiasco, a GM-less improv game for 3-5 players. This game focuses on getting the players to act out different escapades that are likely to go disastrously wrong. At the start of the game, players take turns choosing dice to define their relationship with…

  • Fiasco week 2 reflection

    To start off I will say the hardest part of the game was not the games fault more that I was sick the first week so I had to get the run down of what happened so far and was thrown into the action. I would say another hard part is coming up with ideas…

  • GOTW: Mechanics (Mysterium)

    Class Date: 2/5/2026 This week’s class included a presentation on game mechanics. We defined game mechanics as the tools/actions game designers provide players to interact with their game. Some mechanics that we have seen previously in Ultimate Werewolf include, player elimination, hidden roles, deduction, variable player powers, and voting. After the presentation on game mechanics,…

  • GOTW: Ultimate Werewolf

    Class Date: 1/29/2026 This week’s game was Ultimate Werewolf, a social deduction hidden role game. In this game, each player is given a card with a role that belongs to one of two teams, the Villagers or the Werewolves. The Werewolf team eliminates one player each night, and wins when the number of Werewolves is…