This past week in class we played Ultimate Werewolf. I believe the hardest part about it is when you have to try and figure out who is lying and telling the truth. I noticed that the more charisma you have the more likely people are to believe you. In our particular game, there was a very charismatic man and he made it nearly to the end as a werewolf because he was so talkative and outgoing.
This game heavily ties into leadership. Who was killed almost directly correlated to who the most charismatic person chose. Whoever was brave enough to speak up and share their opinion (whether they were lying or not) was able to take control of the game and lead everyone else to get what they wanted done. It was also important that the self-chosen leader had a first follower, someone who backed and supported their opinion. The first follower showed that it was okay to follow someone else’s lead.
I would recommend this game to my younger brother because even though he is not a huge fan of games involving cards I know he would love this one. He would love the talking and deliberation involved. It would be a great fit for him as he loves taking the lead and talking to people. He’d find the chaos that ensues during the game as hilarious as I did. I’ve heavily considered getting the game just because I know how much he would enjoy it.
The session we played was very chaotic. Both seers were taken out very early in the game by the werewolves. One of our werewolves revealed his position in order to get voted off. I’m still not really sure why he did that. Another one of our werewolves was killed by the witch who was then immediately killed by the remaining wolf cub. Our wolf cub was very charismatic and managed to shift the blame off himself until the very end of the game. It was only through process of elimination that he was discovered and subsequently voted off. Very surprisingly, the townspeople managed to win.
I liked having special privileges as a seer but disliked how quickly I was out of the game and had to just be a silent bystander. There was very much a risk-taking element to this game, you could never be sure if voting out one person would start a chain of deaths. Any kill was extremely risky as it could lead to you being taken out or the wolf cub being killed.
I was killed very early in the game so I didn’t have much of a chance to take risks. As the seer, I had just figured out one of the werewolves and was planning to try and get them voted out the following day. That was a big risk in case no one believed me and thought I was just a werewolf trying to get the blame off of myself. Unfortunately I was killed and unable to share my discovery. This is pretty similar to how I approach leadership, I’m not afraid to take risks and look stupid but I prefer to know what I’m talking about before I try and lead a group.