Category Archives: Class Review

T.I.M.E. Stories Week One: A Reflection

T.I.M.E. Stories is reminiscent of an escape room/choose your own adventure game. It is a collaborative game that practically requires you to take notes. One notable thing about the game is how the artwork contributes to the story. One downside to the game is the difficulty in understanding the game before you play. There is a large learning curve right at the beginning while you are trying to set up and learn how to start. However, once you figure the setup out, it really flows smoothly from there on out.

I think the initial setup and how to start playing was the most difficult part of the game for me. Although, another challenging point was deciding where to travel as a group because we would all have to go to the same room all together. I have enjoyed playing collaborative games like Pandemic, Forbidden Desert, and a variety of escape room games with my family. I believe this makes me really appreciate the collaborative aspects of T.I.M.E. Stories.

My group failed because of running out of time units. After this failure, I decided to play a different role. I had initially been the girl with anxiety which had forced me to always go with a partner to different parts of the rooms we were exploring. When I switched roles, I became the bitter old lady with not a lot of heart but some resilience. I did not have many opportunities to compare the roles, but after the first class time spent playing this game, I think I prefer the girl with anxiety.

I think a lot of the leadership aspects that this game highlights were ones we discussed following the week we played Pandemic or Forbidden Island. This game required collaboration as well as an ability to be accountable as an individual in order to make the collaborative game easier overall.

I am looking forward to playing this game during our second week of designated class time. I also believe that my family would really enjoy playing this game together, so I look forward to introducing them to this game at some point. If you like collaborative games or escape rooms, I would highly recommend trying T.I.M.E. Stories at some point.

Two Rooms and a Boom: A Class Reflection

Two Rooms and a Boom is an engaging and entertaining party game. This game has similarities to Werewolf which we played at the beginning of the semester. It requires a lot more involvement as characters are moving between rooms and have a limited amount of time to complete the objective in an attempt to win the game. Different roles in this game included the President and the Bomber, Red spy and Blue spy, Romeo and Juliet, clown and mime, and many more. I would say my favorite role was a spy or the mime because it allowed me to be really observant of other people’s roles. I think I would have done well in the gambler role because of my observation and logic skills. I think these roles are also some of the more difficult roles in the game.

This game exemplifies a variety of ways someone can be a leader. Even though I never held the leader card, I was able to share insight and perspective that also influenced the game. In this way, I felt like I was truly able to lead by example. I also felt like the more outspoken roles and the quieter roles showed the importance of being able to listen to comrades and be a voice for your group.

The hardest part of the game was when there were roles introduced that would force you to switch roles with another player. This was difficult because it made players even warier in sharing their roles with other players which seemed to be a key component of how the game is played. I never ended up switching roles with another player but I also tried to follow cards as they switched so I knew who had what cards.

Another difficult aspect of the game was being unable to see what was happening in the other room. Although, I think this added more to the game and makes it more interesting overall. This aspect of being in two rooms required you to really think about what you were seeing and try to keep track of cards that were entering the other room during the ‘hostage’ exchanges.

I am going to recommend this game to my older brothers because I know they like the game Werewolf. I may also introduce this game to my many cousins who have really enjoyed playing Werewolf in the past. I think this game will be better for some of these younger cousins because they are able to interact more with other people and they have a higher chance of winning on their own. This game is also good because my cousins won’t get upset as easily as they are in the game the whole time rather than having the possibility of being voted out.

This game has been a very good experience for me. I would like to consider how to make this game even more accessible so more people are able to play. Maybe dividing a single room in such a way that there is less walking required. I also wish this game was still being made, but it is available as a print and play which I look forward to using.

Ladies & Gentlemen: A Class Reflection

We played Ladies and Gentlemen in class and discussed the idea of gendered roles in gaming. In this game, you can play as a Lady who shops for items to wear to the ball in order to try to win the game. The gentlemen try to fill contracts to get money and other bonuses in order to purchase the items that the lady presents. There was no communication between the two different roles to see how the game was progressing. This was probably the most difficult part. I also felt like there was no way to judge how well you were actually doing in the game.

I played the gentleman role which was interesting because you had to rush to grab resources in a hurry so that you could fulfill contracts. I found that it was important to look at what kinds of resources were necessary to fulfill the contracts before starting the day. I think I would do better playing this game in the future because I would have a better understanding of how the day worked. I bought all but one item for my lady which was good. I think it would be interesting to play from the other side of the table to experience the decision-making of the lady’s role.

My lady and I ended up coming in second in our game. I thought we did really well for being my first time playing. The pair that won was a little more conniving and sneaky so it made the game a little more intense. I really liked how we were randomly paired up with our partners. I met some new people in the class this way. I would like to take this game and play it with my family. However, we have an odd number of individuals so the game would be slightly different as we would play with the individual who tries to get all of the other gentlemen to buy her clothes.

I noticed some individuals really got into their roles and character personas. I noticed that I struggle with this. I tend to be able to imagine the role and put myself in the situation, but I cannot always act out the role well. It was cool to see people who have more experience with role-playing games, really fulfill their character’s role. I think this would be a good game for people to be introduced to role-playing and I know I have cousins who would enjoy the opportunity to act out their characters. 

Fiasco Part 2: A Reflection

Fiasco Week Two was exciting. I felt like the whole group was more comfortable with the idea of a role-playing game. We discussed the concepts of role-playing versus roll-playing. I thought this brought up some very intriguing points for us to discuss as a class. I saw a little bit of both concepts within our group during the first week whereas this week we leaned more on the role-playing side of things.

Our act two ended up really interesting, each turn took a new turn because of the twist that added a lot of interest. It was unexpected and the outcome was completely opposite of what I thought it would be based purely on the week before. One person from our group ended up having their character killed off. There was honestly a lot more plot and story within Act Two than we dared to add during act one of the first week.

We also discussed the video about living every day like it was day one. This felt reminiscent of how orientation was this summer for me. I was an orientation leader and we had 18 sessions this summer. One thing we really focused on was bringing ourselves into the role as if it was day one. It may not have been our first day but it was someone’s first day and first impression on campus.

I thought about the concepts of gratitude and positivity as well. This really relates to attitude and outlook on life. Personally, I believe these are all really big concepts to grasp but can truly change your life if you think about them and live with them every day. We brought this into how role-playing games give you an option to approach situations with a sense of a new day atmosphere. We talked about how role-playing games give people time and space for understanding different situations. I felt like this topic of new-day attitude was honestly really important yet not talked about frequently in other contexts of my everyday life. Therefore, I am grateful we took the time to discuss this topic as well as how it related to the choices we make during role-playing games.

Fiasco Part 1: A Reflection

Week one of Fiasco was interesting indeed! This is a role-playing game with not a lot of rules that you have to follow. It is pretty flexible and allows you to kind of structure the plot of the game however you want. I felt like our game went slow and there was not a whole lot of development. However, we also had tension within the pace of the game as the time went by pretty fast. I would contribute to us having fun as the phrase “time flies when you are having fun” really shows. The toughest part for me was that people created other names for their characters. This was an additional challenge as I was just learning everyone’s real names.

The last time I played a role-playing game was during the Pandemic. I attempted to play Dungeons and Dragons with my older brothers and some of their college friends; however, we were also playing virtually, I believe over Discord. This made the experience less enjoyable for me because it felt like I was playing mostly with people I did not know and I was physically separated from the group play. This distancing was difficult for me; therefore, Fiasco has been such a wonderful and improved experience so far.

We started playing Boomtown and got through the twist. We were not able to start Act 2 yet but were able to start planning. I think people had a lot of good ideas for the plot and storyline of the game. I felt like I was not able to get my ideas into action as much. Maybe I am a little too willing to let others control the scene. By the end of the story, I felt like I was going to be pinned for the “murder” my “cousin” and I was trying to get away with (this is in the specific context of our characters and character details).

I noticed how I was trying to be more sneaky and menacing in the game than I am in real life. I am a rule follower in real life, so the idea of even trying to pin a big event on someone else or just trying to divert attention from myself was more difficult. I also noticed that I laugh in different situations when I do not always know what emotional reaction I should have in that situation. Therefore, it became difficult to keep a straight face and serious demeanor during the story. This made it difficult to stay in character and achieve my desired outcome in certain events.

So far I have seen leadership come out with the cooperation of the group in creating the story and deciding what happens. I have also seen how some individuals have leadership qualities that take charge of the events that occur. I felt like my calm and patient approach to leading fell to the wayside and was not as effective in this fast-paced context with a limited amount of time to make things happen. This also came out when people decided if they would set the scene or if they would resolve the situation. This choice kind of helped shows how we all would approach different situations as leaders.

Overall, I am liking Fiasco so far. I am going to recommend this game to my brothers but more specifically the one in college who enjoys playing Dungeons and Dragons. I think he would have a fun time playing this game with some of his friends. I also think the role-playing game is something that people should experience or give a second chance to and experience again because it does highlight a lot about one’s personality and how they approach life as well as give individuals a chance to explore different scenarios they might not typically encounter.

Mysterium Reflection

The game we played in class was Mysterium. This has been my favorite game so far. I played as one of the psychics. I really enjoyed trying to figure out what the ghost was thinking about when they selected the vision cards. Often the things that stood out in the vision cards to me was not what they had intended to stand. This meant that I had the challenge of trying to think like the ghost. I think this game would be really fun with my family, as we all know each so well that I think it would be interesting to see if we can better understand what the ghost is trying to communicate.

There were two things I found to be the hardest parts of this game. One was since our group members did not know each other that well, it was hard for us to figure what the ghost was telling us. The other thing I found to be difficult was understanding the rules. For whatever reason, when I first read the rulebook, I was confused. However, after watching the video I found it to be easier to understand.

One of the leadership concepts that I feel this game exemplifies is “get off the dance floor and onto the balcony”. During the game, the ghost could not talk. This meant that once they handed out the vision cards, the outcome was out of their control. Once they stepped back after giving out the cards, they had to see if we choose what they meant for us to. If we did not they needed to re-evaluate how they were going about the situation and make changes for the next set of vision cards.

Forbidden Island Reflection

The game I played in class was Forbidden Island. I had never played a cooperative game before and thought it was really fun. I liked how it was not about competition, but rather team problem solving and brainstorming. It was fun to see how other players would go about navigating a situation. I think my family would really enjoy this game because it was fairly easy to learn. Additionally, some members of my family are more skillful at tabletop games than others and since this is a cooperative game it would allow for there to not be an unfair advantage.

The hardest part of this game was once the water level started to rise. At this point you had to decide which island tiles were worth saving and which one you could go without if need be. It took a lot of foresight to think about how you would make a path to the treasures you still needed and how to get all the players to Fools’ Landing at the end. It was also hard to figure out how to get all four of the treasure cards into one person’s hand, especially because you couldn’t have more than 5 cards at one time. It felt like a logic puzzle at times.

One leadership concept that this game relates to is challenging the process. All the members of my group were open to receiving suggestions from the others. If we felt that there was a better way to solve a problem, we were all open to changing our method. This allowed us to be able to accomplish the goal of the game.

Ultimate Werewolf Reflection

In class we played the game Ultimate Werewolf, and my role was as a villager. I really liked this game for a few reasons. One of them was because even when you got out of the game it was still very engaging. This is because once you were out, you got to keep your eyes open the entire time. This allowed for you to observe what was going on during the night phase of the game and got to see how actions other players made affected the game. Additionally, I liked how for the first class it involved the whole class in one game. This made it easier to meet people in the class. I that this would be a good game to play with tweens and teens in a camp setting. I think they would enjoy it more than mafia, which is a popular camp game because there are more roles, and it is more complex.

I would say the hardest part of the game for me was understanding all the different roles and remembering them all. I had only played Ultimate Werewolf once before this class. It was with a very big group at a League of Geeks event and since I did not know what I was doing and I was a villager, I did not participate very much. However, in class I felt more inclined to participate since it was a smaller group. That meant I really needed to understand the roles in the game.

One of the ties this game had to leadership was through the leadership principle of enabling others to act. During the day phase in Ultimate Werewolf, the village votes on one person who they think might be a werewolf. If someone strongly suspects a person to be a werewolf, they must get the majority of players to also vote on this person. This means that they must foster collaboration and build trust with the other players to convince them that they are not a werewolf.

Mysterium: A Class Reflection

This week in Tabletop Games and Leadership, we played Mysterium. I had never played Mysterium before. However, I found it to remind me of Clue and Dixit. Both of which are games I have played before. I really enjoyed this game and think I will be buying it as a Christmas gift for at least one if not both of my brothers.

I sat down at the start of class at the first spot left of the ghost. At first, I was not doing so well. I was the last to guess my room and make it to the weapons step of the “7 hours” stage. However, we collaborated well and all made it to the end area before the last round. The cards I had were the mechanic person, the blue attic with the dress in the corner, and the hammer.

We discussed living and leading as if it is “Day 1” every day. This was interesting to me because as a Student Orientation Undergraduate Leader (SOUL) this past summer, we worked as if every day was a day one because for the incoming students it was. I also have seen this in my outlook on life. I had written in a gratitude journal every day for about three years, give or take some time. This helped me see the positive in things as I lived my life. I still think I am a positive person and look at more negative events as opportunities to learn and grow.

This came into the game as we had to assist each other in reaching the end before we ran out of “hours” on the clock. For example, it took me three turns to guess the room that I needed to, instead of shutting down and thinking the worst, I learned. I knew which rooms were not mine and I recognized that I would still have enough turns to figure out the weapon as well. This helped me remain calm. 

We discussed how you will not have a good day everyday, but living in this “Day 1” mentality does not mean you will. It is more about how you approach the situation as a whole. This applies to leadership because how you approach the work you do sets a tone for the team and can impact the team for better or worse. Having this specific mentality allows you to maintain a more positive outlook and perspective on whatever you are doing. This can help keep yourself and others motivated even on the hardest days, which is very important.

The hardest part of the in class game was knowing how to interpret the clues given by the ghost. I am sure it was hard from the ghost’s side as well. Because we are all still acquaintances and do not completely understand each other’s personalities or the way we think, it was difficult to always know what we should look at in terms of card details. Once we started getting the hang of how the game worked it went pretty smoothly.

Our group did well communicating and helping each other decipher clues. This helped us overcome the initial struggles with finding the hidden messages within the ghost’s clues. Overall, I would play this game and I would also recommend it to others. I look forward to playing this with my family eventually: I guess I will get a turn as the ghost.

Pandemic: A Class Reflection

In class today, we had the choice to play Pandemic or Forbidden Island. I have played Pandemic before and am the cousin to Forbidden Island, Forbidden Desert. When I arrived, the Pandemic was the game that stood out to me. This is a cooperative game where the team wins together or loses together. Key word: together. At the end of the class, we discussed different areas of leadership like seeing the bigger picture, leading by example, initiating conflict, thinking of all the possible outcomes, encouraging the team, sharing a common goal, and more.


These leadership concepts were very important to the game as they all contribute to how a group, organization, or team functions, hopefully in an effective way. When I play with my family I feel like I have a completely different function on the team than when I played in class. Because of this, I considered how my own experience and leadership impacted the game. I tried to lead by example but I also provided input which hopefully did not seem like I was too controlling. I probably could have improved in encouraging the team as we went but I do think they all did a good job contributing to our efforts.

We were able to play through the game twice and start the third game of Pandemic as well. I had a good feeling about the last game because we were all more comfortable and confident with the game. I felt like this led to more contribution and shared leadership overall. We also all had a better understanding of the process. Unfortunately, we lost the first two games. We lost when we ran out of black disease cubes during the first game. During the second game, we lost when we were no longer able to draw playing cards. This helped us learn the game as well as each other personalities and styles when it came to the cooperative format.

I disliked being the most comfortable with the game to start because I felt like I was overbearing at times, but this can also be helpful for others when they are just learning for the first time (I have been in that situation before). I did like how our teamwork improved every game we played. I also think we each paid attention to ways we could improve our gaming strategy as a whole.

I felt like this connected to the ideas we discussed in the class of how an organization may have either an executive team or a leadership team. The way this difference was described from our instructor’s perspective was intriguing to me. I felt as though our first round was built with more of an executive team or top individuals who took on the most work or ran things with more control. However, I feel like we transitioned to a leadership team as we all got more confident and were able to bounce ideas off of each other.

I like cooperative leadership teams better. In teams with executive boards, a small group of people controlling everything and seemingly doing the most, I either feel like I am not contributing enough or that I am overpowering the opinions of others in the group. By our third game, we had figured out how our personalities worked together to improve our success in the board game Pandemic.