GOTW Reflection #3: Fiasco Week 2

Week four, our class continued playing the gm-less roleplay game Fiasco. For game mechanics, please refer to my previous post. This week, my group finished the first act, weaseled our way through the tilt, soared through act 2, and ended with a blast of an aftermath. The tilt is the turning point of the story, where everything starts to go awry. It is probably here that I should note that one of our players was unfortunately unable to make it to this session. Our team collectively decided that their character had been murdered by Edwardo, who proceeded to gain amnesia about his crimes and build a snowman to replace him. During the tilt, secrets were spilt, and Penny the penguin was saved from the iceberg. During act 2, the three remaining characters (Pierro, George, and Edwardo), tried to figure out what happened to the other player’s character. At the same time, it was revealed that George had stolen Pierro’s “Top Pilot” trophy on the day Pierro graduated from flight school. Not only that, but it was revealed that George had a long lost twin! Slowly making our way through Act 2, we try to put together the pieces to what happened to the absent player’s character. Making our way through several more scenes, we each collect more black and white dice that would end up deciding our fate. Going into the aftermath, I had largely accumulated white dice, having only received one black dice throughout the duration of the game. In the aftermath you roll your small pile of dice to determine what outcome your character faces. I ended up scoring pretty high on my white dice with an 11. Sounds pretty good. However, that score really only left Pierro with a neutral ending. This ended up being fairly good compared to the absent player and Edwardo however. The snowman spontaneously burst into flames, while Edwardo tragically died in a helicopter crash after successfully smuggling the penguins off Ross island. Pierro revealed himself to actually be George’s long lost brother, out to get revenge after George stole his idol’s (the real Pierro) trophy. In the end, the two brothers reconcile and live happily ever after.

I believe I struggled less during this week’s game session. I think this is because we already had gotten comfortable with the game in the last session and had a firmer understanding of the mechanics. I’d say the hardest part was wrapping it up in a way everyone found enjoyable. It was hard to predict how the other two players wanted things to pan out, and with one player absent there were some loose ends. For that reason I felt a little bad for Edwardo’s character, who was more firmly connected to the missing player’s character. As I said last week, I would play this game with my friends Roai and Korben. It just seems like a game they would enjoy. Plus, I feel like the flow would be better with people I know and have roleplayed with before.

When it came to leadership, I mostly saw it in how we wrapped up the scenes. We each started taking a firmer role in how we wanted each scene for our character to go. However, there was also an openness to negotiate which was very nice. At the end though, I feel like we all individually got to lead and determine the outcome for our characters, which was nice. I like this game. I would play it again.