Ultimate Werewolf Reflection

In class we played the game Ultimate Werewolf, and my role was as a villager. I really liked this game for a few reasons. One of them was because even when you got out of the game it was still very engaging. This is because once you were out, you got to keep your eyes open the entire time. This allowed for you to observe what was going on during the night phase of the game and got to see how actions other players made affected the game. Additionally, I liked how for the first class it involved the whole class in one game. This made it easier to meet people in the class. I that this would be a good game to play with tweens and teens in a camp setting. I think they would enjoy it more than mafia, which is a popular camp game because there are more roles, and it is more complex.

I would say the hardest part of the game for me was understanding all the different roles and remembering them all. I had only played Ultimate Werewolf once before this class. It was with a very big group at a League of Geeks event and since I did not know what I was doing and I was a villager, I did not participate very much. However, in class I felt more inclined to participate since it was a smaller group. That meant I really needed to understand the roles in the game.

One of the ties this game had to leadership was through the leadership principle of enabling others to act. During the day phase in Ultimate Werewolf, the village votes on one person who they think might be a werewolf. If someone strongly suspects a person to be a werewolf, they must get the majority of players to also vote on this person. This means that they must foster collaboration and build trust with the other players to convince them that they are not a werewolf.