Once again, a key part of my experience is how it was impacted by being virtual. It made it hard to work together and see how the others felt about each group decision. It was extremely amusing to see my fragile warlock get down to 2 and 0 hp in the first two sessions, with a long rest in between. I knew my warlock would be soft when I made him, but since it was my first time playing a character that is primarily a magic user I wasn’t expecting that level of squishiness.
We spent time enjoying my near state of death and trying to get closer to the solution to solving the issue of where all these goblins came from. No one was quite willing to be the one to speak out and offer a course of action. Likely due to not being able to see the reactions of the other players and their reactions to different options. At least, that was why I kept fairly quiet. It wasn’t fair to our DM and definitely increased the uncomfortableness, but it was hard to get over it when trying to not speak over anyone.
Overcoming these obstacles happened more easily and more often towards the end of the three sessions. While we still struggled to communicate, the plot motivated us to work better together and get involved and invested. Leadership was shown when everyone trusted our DM and each other and put in the effort to try and work with each other to have fun and follow the goblins.