Two Rooms and a Boom Reflection

Two Rooms and a Boom Reflection

           This game was very odd for me. I did not really see the fun in it when I saw the video describing it and I did not find the fun when I played it either. The hardest part was the whole feeling of futility and helplessness I felt in varying degrees the entire time I was playing. I felt like there was no clear strategy to victory. It was way to much effort to find out if people were who they said they were and then even if you did, if you were not the leader or the leaders friend you could hardly do anything. The blind role basically takes you out of the game entirely which is incredibly headache inducing now as I attempt to wrap my head around why you would include a role in a game that leaves someone feeling even less important than they did without a role. All in all, I think the thing I was most upset by was (I recognize this is my opinion) the apparent lack of good game design or at the least, play testing. I think any good game designer knows that you should only add things to your game that make participants want to play more if possible. As a result, I have to wonder if they found someone during playtesting that actually enjoyed being blind. The only way it sounds fun is in the situation Jon described. Where the blind person was made leader and basically was forced to pick random people the whole game. But I am not convinced I would really enjoy that either unless I was in the mood to be used by other people to lose the game (again helplessness, I feel that enough in my daily life). A funny story though. The leadership here is up to every person to do the best to be an active player for their team. Most people have opportunities to help their team win and its their job as leaders to help those opportunities come to fruition. Someone I think would enjoy playing it is maybe my diplomat friend Nancy. She is prone to headaches but I know she likes politics and debate so maybe she would find some shine in this game.