• GOTW: Time Stories Week 2

    For this week, we completed the Time Stories game and picked up where we left off last week. The game was a little easier to understand this time around, and using the notes that we took from last week helped us remember the decisions we had made and the clues that we had found. Also, because we were playing with the same group of people from last week, we were a little more familiar with one another, which also helped each member with areas they might have been struggling with. I personally benefited from the help that other players offered,… Read Full Post

  • GOTW T.I.M.E Stories pt. 2

    This week we finished our play through of T.I.M.E Stories that we started last week. This week we had realized that we were playing wrong last week and we continued not fully understand the rules of how to play correctly. Fortunately, we were able to adapt and just make our own rules while still enjoying the point of the game. We were also in a time crunch so in order to reach the end of the game we moved ourselves forward to where we have previously made it to before we failed the mission and ran out of time. We… Read Full Post

  • Create a Blood on the Clocktower Script

    Assignment Description: Canvas is currently down for maintenance, will perhaps edit in later. Read Full Post

  • Compare and Contrast Blood on the Clocktower and Werewolf

    Assignment Description: Canvas is currently down for maintenance, will perhaps edit in later. Read Full Post

  • Compare/Contrast: Werewolf & Blood on the Clocktower

    SimilaritiesBoth Werewolf and Blood on the Clocktower are similar as they fall within the same genre of social deduction party games, where the main goal is to figure out who is lying and who is telling the truth. Because of this, a lot of the gameplay revolves around reading people, forming alliances, and making decisions based on limited or sometimes misleading information, which makes both games feel very interactive and centered around communication. In addition, both games rely on a moderator to run the experience, although the roles are named differently. In Werewolf, one player acts as the narrator who… Read Full Post

  • GOTW T.I.M.E Stories

    This week we started to play the game T.I.M.E Stories. This game is a cooperative exploration game that follows a certain storyline. In the story that I played, our objective is to escape an insane asylum, but in order to do that we need to go through rooms and collect clues, or items to help us advance through the asylum. This game is based entirely on trial and error. Once you catch on to the idea of the game, it is fairly simple. Although, starting out without completely understanding what each piece does and how to correctly move through rooms… Read Full Post

  • Game of the Week: T.I.M.E Stories Week 1

    As most games we’ve played in this class, this game was a little harder to understand at the beginning. Our team took some time to understand how best to play the game by reading through the rulebook and asking our professor how to navigate the first few rounds. As we moved forward and worked together to understand it, the mechanics became clearer and we worked together to progress. I would liken this game to leadership in the ways that it allowed each team member to depend on the others to explain certain aspects of the game. In leadership, followers should… Read Full Post

  • Game of the Week Blog Reflection Week 11: T.I.M.E. Stories Week 1

    In class this week, we started playing Time Stories, a story-based board game where you work as a team to complete a mission. My group’s play session was mostly focused on trying to understand how the game works while also starting to explore the map and storyline. We made some progress in the hour and thirty minutes we played, but a lot of the time was spent figuring things out as we went. The hardest part of the game for me was getting started. After the professor showed us how to play, my group thought we understood it, but once… Read Full Post

  • time stories week 1 reflection

    This week we played time stories. I think it was a fun game about trying to solve a mystery and I think my brother would enjoy it. The hardest part about the game was trying to figure out rules like how to do a roll check for a stat and how combat works. We also struggled with how the token doors worked. A leadership skill I noticed was taking the initiative to decide on where to go. I would make suggestions on where to go and when we would select what location we were in we would divide based on… Read Full Post

  • Compare and Contrast Blood on the Clocktower and Werewolf

    Similarities: Differences Personal Reflection I think that werewolf is great to start off with, but after multiple games its nice to switch to BOTC because of the wild range of randomness that can be involved. Thus, I would say that BOTC is my favorite of the two even though werewolf can be simple to play, if you were to genuinely put in time to create a great script for BOTC, it would make your time much more enjoyable especially since you are playing the whole time rather than getting killed early and have to watch the rest of the game. Read Full Post