This week, I got to try something completely different from games that I’ve played before. Betrayal at house on the hill starts out almost like a semi-cooperative game, everyone trying to explore and build the house, while also trying to build up their own stats for four different qualities. The house grows, events occur, omens appear, and items get accumulated by players. People gain and lose stats as they go, putting them in a better or worse position for later. Then, the haunt begins. Each time an omen was collected, there was an opportunity for the haunt to start, with that player rolling six dice, with a number less than the number of omen cards revealed meaning that the haunt has begun. Based on the location of the player and the omen that started the haunt, a specific scenario was chosen, resulting in a player being named the traitor, and them then working against the rest of the players to win the game.
For me, the hardest part about this game was not having the background knowledge that comes from playing the game before. I really wasn’t able to use logic or strategy to figure out to move and act during the game. I was relying mostly on the goodwill of the other players to help me to understand the nuances of the rules as well as just the basic principles. Especially at the beginning, where the point is just exploration really, I felt uncertain, like I was really missing something. Then during our haunt, I had to continually ask “So i can do this, right?” or “So this is how you do this, right?”, and to me, it was really different to give up that independence. However in that same way, I really saw leadership from the other people who I was playing the game with. They really helped me to learn the rules and how gameplay works, even when it benefited me more than them, as in during our specific haunt, where it turned into a free for all. They were able to from the start work together to help the table to follow one common strategy and to work together from the start. Then, during our second game, we all had to really work together towards the common goal of reaching another haunt. Even though we failed at that goal, we were all able to work together using the strategy of move quickly and make decisions fast.
I would love to play this game with my friend Lucia, I feel like she would particularly enjoy the sheer amount of surprise elements in the game, especially the whole aspect of a practically randomized traitor each game. She would also love how it ties into all of the supernatural, creepy elements of the game. We’ve enjoyed playing board games together before, and I think it would be really great to get her playing this one.