Author Archives: bennet81

Leadership’s Like a Game Reflection

In a lot of games, you are on a team working to achieve a common goal. Being on a leadership team is a very similar experience. Everyone on both teams is usually assigned to a role and given specific tasks to complete. In games players typically have special abilities to help fulfill their role. On a real-life team people have real life skills that they excel in, making them better in certain positions. In both scenarios team members can help and support each other as needed.

Leadership and games also both include a lot of management. In many games you must manage what resources you have to avoid running out and accomplish goals within a time limit. As a leader you often are scheduling dates for events and keeping up with deadlines. Leaders also manage funds, deciding what to purchase or not, much like the resource management in games. Giving people orders and keeping them happy are goals that exist both in some games and for real leaders.

Another similarity between leadership and games is that you get better at them the more you practice. As you play games more you level up and learn better strategies to grow stronger. As a leader you must have practical experience leading to get better. Much like any other skill leadership can be improved with time and effort. So don’t avoid being a leader just because you think you’re bad at it. No one starts out as the perfect leader and you’ll never have a chance to improve if you don’t start.

Magic: The Gathering Color Leadership Quiz Results

Link to the quiz.

My idea for a quiz was to relate the five colors in Magic: The Gathering to different styles of leadership. Every color in magic has an identity not just for gameplay mechanics but also thematic flavor. White is associated with government, using rules and laws to keep peace and order. So, for leadership I based the questions on a person who takes charge to create a structure and order to the group. Blue pursues knowledge and logic to solve problems. As a leader I created questions about making plans and strategies to approach the situation. Black was tricky as it has a heavy negative connotation. I attempted to keep the portrayal neutral with a desire for success and being unafraid to take risks. I still feel like I could have improved on making the choices feel positive. Red is quick to action and values freedom. This type of leader prefers setting a positive example through their own actions instead of ordering others what to do. Green was another challenging color as its desire for peace is like white. I decided to put in emphasis on a mediator who makes sure all the members of the group get along.

Of the ten responses I collected, counting ties as both colors, there was: one white, two blue, one black, two red, and six green leaders. The first and last white options were never picked, possibly because they were too generic compared to the others. The third and fourth blue options were never picked, maybe because they were too complex compared to the simpler alternatives. The second and fourth black answers weren’t selected and likely were seen as too selfish and mean. Every single red option was selected at least once and is probably the best written options that I wrote. Strangely the first green option, studying as a group, was never picked. The third and fourth green options were picked way too often and caused way more people to be green leaders than any other. These answers are probably seen as the nicest or most effective of all the options available. The first change I would make to my quiz is make the black options more appealing. Then I would give a few of the shared qualities of green to white.


Despite the problems of balance in responses people were generally satisfied with their results. Not all of them were familiar with the different colors in Magic so their response was based on the summary I wrote. I personally agree with most if not all the results as well. This could just mean the sample of people who took the quiz were biased towards green. Also, the five colors aren’t designed to equally represent all people so something like black probably is naturally less common than others. A flaw with the BuzzFeed website is ties always get the same result and there is no indication of how much you match with the other options. If I had designed a more advanced quiz, I could have included all ten color pairs as answers instead of just the five one color options. The issue of certain colors being less common in real people would only because worse though. I doubt many people would fit into green black or red black for example. Overall learning about the design philosophy for colors in Magic and creating leader types for them was an interesting assignment.

Attend & Reflect on a Campus Gaming Event-Recon

The on-campus gaming event I went to this semester was Recon from March 4th through March 6th. On Friday during Recon the first event I did was the geek seek scavenger hunt. The riddles were easy to solve and the final code being recon was a bit obvious after the second letter, but it was helpful to see all the different rooms events were being held in. I then participated in two rounds of werewolf legacy. In the first round I was one of the werewolves and we won. For the second round I was a villager and we unfortunately lost. For the end of the night, I was on a team for trivia, and we started off strong. For the first half of trivia, we stayed in the top 3 or so, but at the end we fell to fourth place and just barely missed winning a prize.


On Saturday I played in the Kamigawa: Neon Dynasty Magic: The Gathering draft. For the draft I played a white and green enchantment-based deck and opened some nice cards. The best one was Boseiju, Who Endures, which sells for around $25-$30, which was the second most expensive card any got from the draft. Of the six rounds I played I won three and lost three. However, when split between opponents I won my second match (2-0) and lost the first (0-2) and third (1-2). After having dinner, I tried D&D beat the geek against Grayson. While the trivia was fun not enough questions were written ahead of time and the 30 minutes wasn’t enough for how many people wanted to do beat the geek.

I then played in the last 2 rounds of werewolf legacy. The final round was awesome. Daniel claimed to be the Chupacabra trying to kill werewolves. I lived till close to the end and decided to shoot Daniel since there either was no werewolves left and he needed to die for town to live or there would only be one more werewolf. That left only 4 players, one of which was cleared of being the werewolf by the seer. Ian had a special ability that if he died both people next to him also would. He suggested being voted out so only the one player cleared by the seer would be left. As the only survivor she won the game…as the Chupacabra! It turned out that Daniel was a werewolf trying to avoid being voted out by claiming a neutral role. The Chupacabra can’t be found by the seer and since everyone thought it was gone the end came as a huge shock to everyone. I then joined a game of normal ultimate werewolf. We were short on time and sadly had to rush the game to play it at all. It didn’t matter to much though as the apprentice seer immediately found all 3 werewolves and there was nothing they could have done to come back from that.


On Sunday, during my birthday, I played Two Rooms and a Boom. While fun the games were a bit small and not as good as the rounds we played during class. I then watched the officer swearing in ceremony for the new/returning League of Geeks officers. Finally, I used the tickets I got throughout the event to try to win a prize. I ended up winning a poster of Jessica Jones with the tickets. There was also the play-to-win board games which I had played a lot of them. From those I also won the board game Mare Nostrum: Empires, which was probably my favorite of all the ones I played.

My Top 25 Board Games

25. Epic Spell Wars of the Battle Wizards

Cryptozoic Entertainment

Designer: Rob Heinsoo, Cory Jones

Owned: No

Why it is on the list: Epic Spell Wars has a fun combat system where you cast spells by combining different types of cards from your hand. Finding the right synergy for spells to deal lots of damage is satisfying. The main thing holding the game back is its NSFW humor.

Who may like it: People who like finding combos and fans of adult swim type of humor.

24. Tsuro

Calliope Games

Designer: Tom McMurchie

Owned: No

Why it is on the list: I’m still unsure if there’s actually a way to strategize in Tsuro. Each player takes turn playing a tile that moves their dragon to another spot on the board. Any player who falls off the board is eliminated until only one player remains. The structure the board ends up at the end of the game is so complex that I find it difficult to plan ahead, the game is always a blast to play regardless.

Who may like it: People who enjoy chaotic and unpredictable games.

23. Coup

Indie Boards & Cards

Designer: Rikki Tahta

Owned: Yes

Why it is on the list: There are plenty of hidden role games based on deception. Where Coup distinguishes itself is bluffing to perform role actions that you don’t have. There is large risk versus reward system that feels different from just hiding which team you’re on. Another benefit is that games are fairly short so you can easily play multiple rounds.

Who may like it: Fans of hidden role and deception games looking for a shorter game.

22. Specter Ops

Plaid Hat Games

Designer: Emerson Matsuuchi

Owned: No

Why it is on the list: Specter Ops is the only hidden movement game I’ve played so far but I found it very interesting. Both hiding yourself from other players and trying to find the hidden player are really cool mechanics for a game.

Who may like it: Fans of stealth games.

21. The Crew: The Quest for Planet Nine

KOSMOS Games

Designer: Thomas Sing

Owned: No

Why it is on the list: The Crew is a trick taking game that is completely co-op. Each mission gives different objectives to complete but the players have very limited communication. I haven’t had a chance to play the new version yet but I could see this game jumping a few spots if the improvements allow for better variation in gameplay.

Who may like it: Fans of card games like Euchre and limited communication team games.

20. Moonrakers

IV Games

Designers: Austin Harrison, Max Anderson, Zac Dixon

Owned: No

Why it is on the list: Moonrakers is a deckbuilder where you are a mercenary upgrading your ship and crew. The aspect I prefer over other deckbuilders is the in-game politics. In order to complete missions you can team up with other players and then split the rewards, however they can then sabotage the check instead making you fail. This extra dynamic adds another layer to the game.

Who may like it: Fans of deckbuilders and in-game politics.

19. Unstable Unicorns

Unstable Games

Designer: Ramy Badie

Owned: Yes

Why it is on the list: This is more of a guilty pleasure of mine that I’ve played a surprising amount of. While the game appears to be a simple party game at first actually winning the game takes quite a bit of strategy to combo your cards. Plus the art is really fun.

Who may like it: Fans of silly card games and cute artwork.

18. Azul

Next Move Games

Designer: Michael Kiesling

Owned: Yes

Why it is on the list: Azul is one of the few game I enjoy that doesn’t have a very strong theme to it. The game more than makes up for it with very solid mechanics. The tile drafting gives players many different strategies to go for. Do you play slowly and optimize your picks, or do you quickly complete rows but lose some points for having extra tiles. The tiles themselves are also well made components that are nice to look at.

Who may like it: Players who prefer good mechanics over theme.

17. Between Two Cities

Stonemaier Games

Designer: Matthew O’Malley, Ben Rosset

Owned: No

Why it is on the list: In Between Two Cities you must build two different cities with the person on either side of you. While Between Two Castles is probably a more advanced version of this game I somewhat prefer the limitations of Cities. Often in Castles the highest scoring team just built a tower with every piece in one line, while Cities requires the tiles to be in a 4 by 4 square.

Who may like it: Fans of tile placement and drafting games.

16. Trapwords

Czech Games Edition

Designer: Jan Březina, Martin Hrabálek, Michal Požárek

Owned: No

Why it is on the list: There are lots of popular word guessing party games like Codenames but Trapwords is my personal favorite. Not only does it have a D&D theming to it but the mechanic to set ‘traps’ that the other team can’t say is great. Clue givers end up describing clues in very creative ways to avoid saying anything that could be a trap.

Who may like it: Fans of word guessing party games.

15. Tiny Epic Dungeons

Gamelyn Games

Designer: Sam Aho

Owned: No

Why it is on the list: Tiny Epic Dungeons is a dungeon that is rather difficult but a lot of fun. The tiles for the dungeon are placed randomly so the layout is different each time. There is also a large selection of characters to pick to play as which all have a unique ability or two.

Who may like it: Fans of dungeon crawlers and team games.

14. Picture Perfect

Corax Games

Designer: Anthony Nouveau

Owned: No

Why it is on the list: Picture Perfect is a very unique and intriguing game. You gain points by placing figures in a family photo according to the desires of each person. Players only start with the info for a few people and have to try to trade for the others.

Who may like it: Something unique and different.

13. The Castles of Burgundy

Ravensburger

Designer: Stefan Feld

Owned: No

Why it is on the list: In Castles of Burgundy you buy tiles in order to build a kingdom to earn the most points. Which tiles you can buy is determined by rolling dice but the game does have mechanics to manipulate the number. I enjoy attempting to build the best kingdom with limited places to put tiles.

Who may like it: Fans of tile placement and euro games.

12. Deception: Murder in Hong Kong

Jolly Thinkers

Designer: Tobey Ho

Owned: No

Why it is on the list: The major different in Deception to other hidden role games is the forensic scientist is giving hints of who the traitor is. However there are limitations on what hints they can give allowing the traitor to shift blame towards others. I prefer this over games like Avalon because there is much clearer evidence to figure out the traitor.

Who may like it: Fans of hidden role games and limited communication.

11. Betrayal at Baldur’s Gate

Avalon Hill Games, Inc.

Designer: Chris Dupuis

Owned: Yes

Why it is on the list: Betrayal is one of the first two games on this list I played. The Betrayal mechanic gives the game so much replayability. The Baldur’s Gate version of the game is both more refined and flavored more to my interests.

Who may like it: Fans of D&D(or horror movies for the original) and games that play different every time.

10. Vagrantsong

Wyrd Miniatures

Designer: Matt Carter, Justin Gibbs, Kyle Rowan

Owned: No

Why it is on the list: Out of everything on this list Vagrantsong is the one I desperately need to play more of. It is a co-op campaign game where you move through a train fighting off ghosts. The artwork and style for the game is phenomenal and drew me into the game immediately.

Who may like it: Fans of team based games and amazing artwork.

9. Viticulture

Stonemaier Games

Designer: Jamey Stegmaier, Alan Stone

Owned: No

Why it is on the list: Of the worker placement games I’ve tried Viticulture has been the most impressive. The game covers every aspect of winemaking from planting to fulfilling specific orders. There are many different locations to place workers separated into seasons, so planning ahead each turn is important. There are also several decks of cards that each do different things which I like for replayability. There is even a fun and unique mechanic for determining turn order each round.

Who may like it: Fans of worker placement games and wineries.

8. Mare Nostrum: Empires

ASYNCRON games

Designer: Serge Laget

Owned: Yes

Why it is on the list: In Mare Nostrum each player controls an ancient empire competing to rule the Mediterranean. At first glance it appears very combat focused, but its mostly about building up your economy. While attacking allows for stealing resources or slowing down other players victory is mostly achieved by building the best economy.

Who may like it: Fans of ancient history and asymmetric factions.

7. Marvel Villainous: Infinite Power

Ravensburger

Designer: Prospero Hall

Owned: Yes

Why it is on the list: Villainous is an asymmetrical game where you attempt to complete a villain’s evil plan before the other players. Each villain plays very differently which is great for replayability. While there is an argument that the Disney version has better mechanics(it certainly has more expansions) I’m enough of a die hard Marvel fan to prefer that version of the game.

Who may like it: Fans of Marvel and asymmetric win conditions.

6. Ultimate Werewolf: Deluxe Edition

Bézier Games

Designer: Ted Alspach

Owned: No

Why it is on the list: Another classic that I couldn’t resist leaving off my list. There’s a reason this game is played so often at League of Geeks events. Both trying to figure out who is a werewolf and staying hidden as a werewolf is exhilarating. While dying early is disappointing there is still plenty of entertainment in watching how the rest of the game plays out.

Who may like it: Fans of hidden role and social deception games.

5. Nemesis

Awaken Realms

Designer: Adam Kwapiński

Owned: No

Why it is on the list: In Nemesis the players are trying to repair their spaceship while hiding from the aliens hiding aboard. Most of the rooms are randomized allowing for some exploration like Betrayal. The traitor objective also has a nice twist, part way through the game each players selects one of two personal objectives to complete which may or may not interfere with the other players. This allows players to somewhat pick for themselves to be a team player or a traitor. There is also a setting to play purely co-op as well.

Who may like it: Fans of Alien and hidden role games.

4. Cosmic Encounter

Fantasy Flight Games

Designer: Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka, Kevin Wilson

Owned: Yes

Why it is on the list: Cosmic Encounter is a wild game with tons of variability even without the expansions. The uniqueness of each alien race ensures no two games ever feel the same. The politics of convincing other players to help you and even being able to win together adds a lot too.

Who may like it: Fans of silly game breaking abilities and in-game politics.

3. Spirit Island

Fabled Nexus

Designer: R. Eric Reuss

Owned: No

Why it is on the list: In Spirit Island the players are spirits protecting an island and its natives from colonial invaders. There are plenty of different spirits to pick from and play very differently. There are a lot of moving parts in the game that make you feel like you’ll be overrun immediately but as you grow stronger it feels great to wipe the island free of invaders.

Who may like it: Fans of difficult team games.

2. Cryptid

Osprey Games

Designer: Hal Duncan, Ruth Veevers

Owned: Yes

Why it is on the list: Playing Cryptid feels a lot like trying to solve to solve a logic puzzle. Each player has one hint that when combined allows you to win the game. The trick is figuring them all out without revealing your own.

Who may like it: Fans of Clue and other deduction based puzzles.

1. Sentinels of the Multiverse

Greater Than Games, LLC

Designer: Christopher Badell, Paul Bender, Adam Rebottaro

Owned: Yes

Why it is on the list: This list has a lot of co-op games on it but my favorite is Sentinels of the Multiverse. With all the expansions there is an impressive number of heroes to play as that all feel unique and plenty of villains to overcome. There is also a surprising amount of lore that I’ve spent a fair amount of time reading about as well that deepened my appreciation of the game and characters.

Who may like it: Fans of superheroes and team based games.

Game of the Week Blog Reflection Week 12: T.I.M.E. Stories Week 2

For the last game in class my group finished the Marcy Case in T.I.M.E. Stories. We started off by exploring the other starting locations we hadn’t been to yet which finished off our first and second loop. We had a lot of events in our second loop that wasted a lot of time so we had to wait for trying to win until the third loop. Even with the large amount of info we had we still made several mistakes in the third loop and barely made it to the end. We also had to guess on the final puzzle but luckily got it right and won the game.

As I mentioned last time T.I.M.E. Stories reflects the importance of teamwork in leadership. My character for example was weak in combat, but was the only one good at searching for items. There was also a few mistakes we made that with better communication might have been avoided. As the only one who had played the first case I knew this series likes to troll the players. So I probably should have been more adamant about not pressing the red button that we had no clue what it would do. The result wasn’t as bad as it probably sounds but it easily could have been avoided.

A large challenge for finishing the game was the lack of clues. We knew for the final puzzle only one of the four options was correct but we only had two clues to solve it. At best the clues eliminated two options but didn’t seem to help narrow down between the final two. With very little time in class to make a decision we couldn’t come to agreement and ended up just guessing correctly. We were lucky to even have the two clues that we did and I couldn’t find any others that we missed. I would have preferred some more hints to piece the solution together.

Written Game Review- Pathfinder Wrath of the Righteous

During this semester one of my favorite video games I’ve played is Pathfinder: Wrath of the Righteous. Wrath of the Righteous released last year and is the second RPG from Owlcat Games based on a Pathfinder adventure path campaign. I found the story and character of Wrath of the Righteous more interesting, so I played it before Kingmaker. In the story the protagonist develops otherworldly powers and becomes the leader of the crusade to fight back against an army of demons.


The amount of content in the game is massive. I have 150 hours in the game according to Steam and I’m at most 75% through my first playthrough. My time is bloated though from the fact I only play on turn-based mode in combat instead of real-time. The main replayability of the game comes from its mythic path system. Early in the game you pick which of 6 different sources your powers are from. I picked Azata which are like good-aligned fey. There are some special paths you can unlock later in the game, but they have much less unique content from what I’ve heard. My favorite aspect of the game so far is the characters and story. Several of the party members are unique and interesting. Even a few of the NPCs not in my party are very intriguing. The representation in game is very good, especially LGBT representation. The story is a war of epic proportions facing off against powerful demon lords. Picking Azata allows me to roleplay as a hero that doesn’t stick to closely to the rules. The worst Azata content is a bit too silly and weird, but having a pet dragon who participates in scenes like my other party members is more than worth it.


The problems with the game come down to its difficulty and lack of information about its systems. I have been playing on normal, the third of seven difficulties, and have found many fights in the game unfairly hard. Also, as someone very familiar with 5e D&D rules but not Pathfinder learning to rules of the system only by playing this game is extremely difficult. If you don’t have a ton of spare time to plan builds you should let the game decide what to learn on level up. A lot of mechanics such as status conditions are only explained by pop-up windows that show up when you are under its effect. The crusade mode has entirely different mechanics and you could screw yourself and waste a lot of time if you lose battles. Too much of this mode isn’t explained in enough detail and your game difficulty doesn’t affect crusade mode at all. The developers did add an auto crusade mode if you prefer to not play it at all at least.


Leadership is a huge aspect of the story once you take charge of the crusade. A significant amount of time must be devoted to building up your forces to fight demon armies in battle. Crusade management also has meetings with your advisors to make decrees. Each of the advisors suggest a different solution to the current problem and you decide which path to take. There are no right or wrong decisions, each choice has its own benefit. Even outside of the crusade you are managing an adventuring party. All the different party members have different classes and abilities to fulfill different roles. Having group members with the right skill sets is important for success both in game and in real life leadership teams.

What Type of Gamer Am I?

On the board game quiz, I scored high in conflict and extremely high in social manipulation. If I’m playing a competitive game, I prefer to be able to directly interfere with the other players. Social manipulation games are a ton of fun and there are plenty to pick from. Most of these games have an ‘evil’ team that is outnumbered but has more knowledge than the other team. The fun of this side is tricking the other players into trusting you. The other side usually has less info and must find out who in the group is against them. The game typically helps you deduce who not to trust in the game.


For the next category I had a high strategy score and a decent score in discovery. I usually spend a lot of time planning out my turn in games, if not several turns ahead. It’s always satisfying when a plan finally pays off. For discovery I tend to have a habitat of letting others recommend what games to play. While I do have a list of favorites that I like to reply I’m always interested in learning something new. Also if I know in advance I’ll be playing a new game I try to study the rules in advance to know what to do.


One of my highest scores was immersion, compared to a low aesthetic grade. My interest in a game is heavily determined by how thematic it is. I do like games that are more mechanic focused like Azul but tend to only try them out at the recommendation of others. When a game has a well-built world, I sometimes spend time reading the lore specifically like with Sentinels of the Multiverse. For aesthetics this is largely something I ignore. While nice components in a game are a cool plus I care more about the game being affordable.


Finally, I had a very low social fun score and a considerable score in cooperation. When I’m playing games, I tend to take them seriously and strategize heavily, as indicated by my previous score. I’m not the biggest fan of ‘party games’ which are likely the most popular for this category. A lot of my favorite board games are co-op games against the game. However, the ones I like are heavy on strategy in order to win. The players usually all have different abilities emphasizing the need to work together.

Game of the Week Blog Reflection Week 11: T.I.M.E. Stories Week 1

For the last game in class we started playing T.I.M.E. Stories. Since I have already played through the first scenario my group played the second scenario, the Marcy Case, instead. In this game we are agents working to prevent changes to the timeline. To do so we control the minds of people present at that point in time, who each have their own strengths and weaknesses. Players then explore areas in different locations finding items or fighting enemies until they finish their mission.

The differing skills of the playable characters emphasize the need for teamwork. Similar to leadership teams in real life some people are more proficient at completing certain tasks than others. Having people work together makes that task finish faster, but also means the team can work on less things overall. Some of the rules for T.I.M.E. Stories also are related to leadership. Making a different player time captain each area allows everyone to experience being the leader. This also helps make sure all the players feel included throughout the game.

The main difficulty of the second case so far is how heavy a focus it has on combat. Each player has to manage a lot of tokens that represent things like ammo, on top of the usual item management. There is also a noise management that causes issues if you use guns too often during combat. This means we often resorted to using weaker melee attacks to not cause ourselves more problems later. Not only does this make us more likely to take damage during combat, but also makes it take longer in general. Since we were working under a strict time limit both in-game and in real life our careful strategies probably won’t work as well next week.

Game of the Week Blog Reflection 10: Ladies & Gentlemen

This week we played Ladies & Gentlemen during class, where I played as a lady. My goal was to buy clothing in order to score the most points, however I had to rely on my team member playing as a gentlemen to pay for all the clothes. Since our game only had 3 teams instead of 4 we managed to get through every round and have higher scores. In the end I ended up losing by only 2 points, which easily could have been a tie with just one $100 more to buy one last item. Its also interesting to note that I didn’t pay much attention to how the gentlemen side was played and switching teams would likely feel like I was playing an entirely different game.

The most difficult aspect of the game was the limited communication with your teammate. Without knowing how much money my partner had it was difficult to know which clothing I should be picking out to buy each day. I also had to be careful about what clothing I would hand to him. I couldn’t specifically say which cards were the most important to buy so I had to make assumptions about which he would pick anytime I wanted to hand over more than one card. This made me hesitant to try more complicated strategies, such as picking clothing I knew the other ladies wanted, because I wouldn’t be able to communicate to not actually buy those clothes.

Having to rely on my partner during the game reflects the importance of teamwork in leadership. One person can’t do everything so you have to trust others to help. My teammate’s role was similar to what a treasurer in a club might do, manage how the club spends it’s money. The clothing I was picking out to buy would be like scheduling events for the club in this comparison. Even as a leader all of these responsibilities would be too much for just one person. If these roles are split between different people on a team however their chance of success is much higher.

Game of the Week Blog Reflection 8: Specter Ops

For the free play week I ended up playing Specter Ops. The asymmetrical and hidden traitor aspects of the game were familiar enough, but the hidden movement feature was new to me and was very interesting. The agent tracked their movement on a piece of paper while the agents, including myself, moved around the board trying to track him down. Unfortunately we ran out of time to finish the game but based on the game so far the agent was likely to win the game. While I am very interested in playing the game again I wonder if the agent only had such an easy time because we were all new to the game. With all experienced players I am unsure how the agent would stand a chance.

The main challenge of Specter Ops is figuring out where the agent is as a team. You only have so many actions to locate the agent before they move and you have to start over again. Each character has their method of tracking the agent that when combined can be very effective. Or at least they would be if there wasn’t also a hidden traitor. I was initially the most suspicious player of being the traitor due to the agent using an item to sneak past me when I would have otherwise caught him. It wasn’t until just before we had to end that I regained the trust of my teammates.

The unique character abilities in Spector Ops highlights how people on leadership teams fulfill different roles. Everyone has their own set of skills best suited for different tasks. Tracking down the agent requires careful planning of where to look and when to use which abilities to use. The agent also has a special leadership role in how they interact with the traitor. Any open communication between the two would blow their cover. There is also a balancing act of not always lying about the traitor’s info to protect them. Poor leadership as the agent greatly increases the difficulty of the mission.