I had the pleasure of interviewing Carter Blalack, a technical artist at High Moon Studios, who develop the yearly Call of Duty titles. We discussed his role as a technical artist, leadership, the importance of good communication, and advice for aspiring game dev students. He had a lot of interesting insights, especially if you’re looking to get into the industry, so I highly recommend giving the interview a listen!
You can listen to it here:
https://drive.google.com/file/d/1MmTidOrc0RFn3g7amgPxFfE6zVeNNlGI/view