The game I played in class was Forbidden Island. I had never played a cooperative game before and thought it was really fun. I liked how it was not about competition, but rather team problem solving and brainstorming. It was fun to see how other players would go about navigating a situation. I think my family would really enjoy this game because it was fairly easy to learn. Additionally, some members of my family are more skillful at tabletop games than others and since this is a cooperative game it would allow for there to not be an unfair advantage.
The hardest part of this game was once the water level started to rise. At this point you had to decide which island tiles were worth saving and which one you could go without if need be. It took a lot of foresight to think about how you would make a path to the treasures you still needed and how to get all the players to Fools’ Landing at the end. It was also hard to figure out how to get all four of the treasure cards into one person’s hand, especially because you couldn’t have more than 5 cards at one time. It felt like a logic puzzle at times.
One leadership concept that this game relates to is challenging the process. All the members of my group were open to receiving suggestions from the others. If we felt that there was a better way to solve a problem, we were all open to changing our method. This allowed us to be able to accomplish the goal of the game.