Overall, I agree with Quantic Foundery’s assessment of my inner gamer. As long as everyone is having fun while also focusing on the game itself, I end up having a blast. The only part of this assessment that differed from my expectations was the limited strategy and discovery. I love building a strategy up in a persona in social deduction games, working with other players to stop some disaster, or trying to build the best dungeon in that sense of the word. I think I scored low on this aspect because I do not enjoy deckbuilding or the likes of Warhammer 40K. The long-term strategy games do not do well at holding my attention.
On the other hand, short social deduction games like One Night Ultimate Werewolf or Secret Hitler are right up my alley. Whether it be in a TTRPG or a smaller roleplaying game like the ones above, I love bringing a character to life. It is so fun when everyone comes together and adopts a character for the evening. Games like Fiasco are right up my alley for this very purpose.
The aesthetic of a game can further elevate it from good to great. One prominent example of this type of elevation would be the Call of Cthulu roleplaying game set during the Roaring Twenties. Solving occult mysteries while drinking at a speakeasy with the police captain is reminiscent of such a specific period that the aesthetic could not replicate it in any other setting. Looking at the game art can serve as a great way to feel the immersion of whatever environment you find yourself in. It is another way to understand how the game makers wanted you to feel while playing it.