This week we played fiasco! At first I wasn’t too interested in it but once I watched the videos and read a bit it really got my wheels turning. It is a fast-paced diceless RPG which revolves around snap choices and improv. It seems more complex than it is at first glance but we really hit a stride and found our groove eventually.
Online connection was still a struggle but we got together in 15 minutes instead of 30 this time! Progress! The most difficult part of the game was following the dice guidelines, we really wanted to use some specifics but we were really limited by the dice we rolled which was a little disappointing. I also think we had some organizational issues and that concerns me for our next round of playing.
I think this game has an interesting view on leadership, that being co-leadership and collaboration. The entire game needs you to lean on the other players and to work with them and build the story. This has its predicted troubles and successes like having difficulty with having different motives or ideas but also the success of working together and having different viewpoints.