Playing Werewolf was an exciting and intense experience, filled with strategy, and unexpected twists. In our session, we had a group of around 24 players, each assigned hidden roles as either villagers, werewolves, or others. The game revolved around discussions, accusations, and eliminations, as we tried to determine who among us was secretly a werewolf while avoiding being eliminated ourselves. The tension in the room grew with each passing round as the werewolves subtly manipulated the conversation while the villagers attempted to work together to uncover them. Some players were vocal and assertive, while others played very quite and non-verbal making them usually top suspects.
The hardest part of the game was remember all the character we had from the game and remembering what roles or actions have happened in the game to influence the winner/loser. As a player, I constantly second-guessed my decisions, unsure if I was making the right call or being misled. The werewolves had the advantage of knowing each other’s identities, while the villagers had to rely on intuition and logic to figure things out. It was challenging to balance between speaking up to defend myself and not seeming overly defensive, which could make me look suspicious. The game tested my ability to read people, make quick decisions under pressure, and adapt when things didn’t go my way.
From a leadership perspective, Werewolf connects strongly to strategic thinking, persuasion, and decision-making. Leaders often have to operate with incomplete information, just like villagers trying to find werewolves. The game also highlights the importance of communication—convincing others of your viewpoint or rallying them to a cause mirrors real-world leadership challenges. Additionally, risk-taking plays a major role; some players take bold chances by making big accusations or lying convincingly, while others prefer a more calculated, cautious approach. In this game, I found myself taking moderate risks—occasionally making strong claims but also observing and gathering information. This is similar to my leadership style, where I balance assertiveness with careful analysis before making key decisions.
I think this game would be especially enjoyable for people who like social deduction and strategy. My friend Cade, for example, would love the challenge of reading people and debating with them. My family as whole would love this game too. We love these types of games along with party games so I think I am going tom play not Werewolf but probably mafia all together. Overall, Werewolf is a game that brings out different strengths in different people, making it a great choice for groups looking for an engaging and interactive experience.