Survive: Escape From Atlantis: Week 5

This week’s game was Survive: Escape from Atlantis. It is a game where you are given a set of meeples that need to escape from a sinking island. Each Meeple is a different point value and you are given those points if you can transport them from the island to solid land. Transporting your meeples can be a challenge with limited boat space, sharks, and other sea creatures trying to stop you. The hardest part of this game for me was my meeple management. I totally forgot where my valuable meeples were and it was very difficult to figure that out. Another difficult part is creating lasting “alliances” with other people so they don’t hurt you later in the game. I probably had to be on a boat with each other player at one point during the game and do something bad to every player as well. Managing when do attack and when to help each player is very difficult.

As previously mentioned, creating “alliances” is a big part of the game. As a leader, you have to build relationships and sometimes tear down hurtful relationships. The balance of relationships and actions is important in this game and as a leader. In addition, Leadership is about creating a plan (or vision) and sticking with it (for the most part). In Survive, you need a plan from the start and it is to you benefit to have that plan considering the different point values on the meeples. Survive is all about managing when and how you want to complete everything you need to get done before the island disappears.

I think someone that would enjoy this game is my friend, Caitlin. Caitlin would love the ability to choose from different actions and the ability to pave her own path in terms of what she wants to do with each meeple. Creating alliances and internationally hurting people would be other components that she would enjoy.