Week 4 – Fiasco! Pt 2

For the second half of my Fiasco game, one of our group members did not show up for class. We decided as a group that this would be a new character, and quickly established character relationships and needs. This time was a little easier than the beginning, but it was still probably our biggest challenge. Getting acquainted with a new member took time, and we slowly but surely learned their play style.


As we went along, we found that the Tilt to be very helpful for our group because it helped us decide where we wanted to take the story. An overarching narrative was established, and the clock was ticking. Because we struggled with decision-making last session, we made it a point to keep things succinct and focused to move the narrative forward.


There were a lot of fun instances, including a scene where two characters had an intimate experience. To preface the scene, we asked each player to make sure they were comfortable with the subject matter, and after clear consent was given, we proceeded.


During one of my scenes with our new character, Tibolt, I was pleading for them to help me cover up a murder. I was given a black die and expected my character to be denied help. But to achieve the most amount of intrigue in the story, Tibolt decided to give me a conditional ‘yes’ rather than a stunted ‘no’. I was picturing a black or white response, but was met with an exciting tint of grey. This was a great example of flexibility and negotiation in leadership, coming up with a solution that satisfies all parties involved. My teammate found a fun way to still give my character something to work towards while also honoring the color of the dice.