A couple of weeks ago in class, there was a game that was more unique than the rest, Two Rooms and a Boom. I was not initially too excited for this game, until I heard that the whole class was going to be playing the game together, and people were going to have roles. Although not my favorite kind of game, the idea of that style of play interested me a ton, so I came in ready. Two Rooms and a Boom is essentially a hide your identity sort of game, with two teams (blue and red). Two groups randomly form at the start of the game, regardless of what color or role they have. The red team is trying to place one of their members, who has the role of “Bomber” in the same group as the blue “President”, whose team is trying to prevent this.
The game consists of asking players to show either their color, or both role and color. Players can refuse to give information, or just a little bit of it. Roles also affect gameplay, with some people only able to tell the truth, while others may seem like red team members, but are actually a blue spy. There are even independent teams, designated gray, who are trying to complete their own objectives to win. For example, two people have the Romeo and Juliet role, and are trying to be in the same group their partner is in along with the “Bomber” by the end of the game.
Each round of the game has each group choose a leader, regardless of role, who decides a certain number of “hostages” to transfer to the other group. This plays into certain objectives, since not everyone has the same goal. The game ends after a certain number of rounds, and sometimes the “hostage” count changes between these rounds, increasing the risk to send away the wrong people.
I feel like the hardest part of this game was getting people to trust you enough to tell you what role they were. It was easiest when your role was gray, since they knew that you were less likely to interfere with their objective. It was really difficult to gain info as the “Ambassador” role, in my opinion, because people think that you either already had a ton of info, so the risk that you could influence the leader and team objectives were higher.
I believe that my cousins back home would love this game, since they already like large group games during family reunions and such. This concept would greatly appeal to them, and probably become a regular game we play together in the future if I introduce it.