Last week we played two rooms and a boom. This game has essentially 3 teams that are the blue, red, and gray teams. Players are given a role card and then divided into two groups randomly. Ideally these two groups are in two separate rooms so that they cannot listen or hear each other. There are certain roles for each team, the president is part of the blue team and the bomber is part of the red team. There are more roles for each team but I won’t focus on that now. Each room elects a leader and then the game starts on the first round, which was 5 minutes. Players have the option to share the color of their card with other players or they can share their whole card with other players. So players can share or not with other people, but at the end of the round the president must elect hostages to switch rooms. This occurs and then the second round begins. We played with 19 people and with 5 rounds. As the rounds go on, they are shorter, and fewer hostages are exchanged. The goal of the game for the blue team is to make sure the president is in a different room from the bomber. If this occurs blue team wins. The goal of the game for the red team is to make sure the bomber is in the same room as the president at the end of the game. If this occurs, red team wins. The 3rd team is the gray team. There are a few roles on this team such as the gambler. Before identities are revealed at the end of the game, the gambler picks which team he/she thinks will win. If they’re right, they win, if they’re wrong they lose. The most basic version of the game is played with generic blue/red team cards, but we played with actual roles that were on each team. I’ll explain a few now. So each team had a spy, the spy’s card was the same color as the opposite team, but said spy on it. So during a color share, a person of the red team will think the blue spy is on their team. We also played with the angel, and if the angel chose to speak, they had to tell the truth. The most important role towards the end of the game was the ambassador. The ambassador could walk freely between rooms, but everyone knew which team they were on. It was really nice to have them there so that information could be exchanged easily.
For me the hardest part of the game was remembering exactly who everyone was. It’s important to note that players are not allowed to switch cards, but it was still difficult, because there were 18 other players. Originally I struggled finding a strategy for how I wanted to play. The first round I color shared with everyone, and if someone was the same color as me, we’d full card share and that was it. From there I did my best to influence the leaders in a way that best suited my interests. I really enjoyed this game once I got the strategy down.
Leadership qualities in games like this are a little more difficult, because part of being a leader in a competitive game such as this is to be deceitful and dishonest. It was in your benefit as the spy of one team to show your card to other players so that they thought you were on their team. I think the best leadership quality I found was the ability to pull oneself away from the crazy discussions and situations to actually think through a strategy with either a group or on your own. I found many of the other leaders doing this so that they weren’t making rash decisions. I think a strong leader is someone who is able to take a lot of information in and then best choose the course of action that will benefit their side.
I think my friend Derek would be good at this game. Whenever I’ve played hidden role games with him (which this kind of is) he was very good at being deceitful, but also in going through all of the information to make informed decisions. I would really like to play this game with him sometime.