Game of the Week Blog: Avalon

In class, we had recently played the game called, Avalon. Avalon is a hidden-role game that has two sides competing against each other for all the glory! Each player gets a role and then has to try and convince a king player who he or she should choose to go on missions. If a mission is cleared to go, the people in the mission secretly chose whether or not to succeed or fail the mission. The good people team wins if they can get enough missions succeeded and not have a specific player killed, (Merlin), and the bad people team wins if they can fail enough missions and/or kill Merlin. That is the all of the basics to the game, (although there are more rules and steps that make the game more interesting and strategic).

In my opinion, I would say that the hardest part of Avalon would be that not one player has full trust in all the players playing. Regardless of what role you get picked for, there is going to be at least one role that you do not know who has it. Seeing through other player’s deception is not only the main part of the game but I would also say is the hardest part of the game.

Avalon also encourages leadership throughout the game. Normally, when the king player needs to pick people to go on a mission, multiple situations can occur. For example, someone who is not the king player this turn may see it in their advantage to go on the mission. The person would have to speak up and make a claim of why they should be going on the mission. Another situation where leadership can be seen would be the king player themselves. The king has to talk with everyone else and make the final decision of who should go on the mission and who shouldn’t.

Once I figured out how the game of Avalon functions, I think that my younger brother, Jesse, would like this. Jesse loves to trick people and I feel he would get a huge kick out of this game, as the point is to deceive everyone.