During the third week of class, we started playing Fiasco. This roleplaying game was my first time playing a roleplaying game before, so it was all new to me. I struggled a bit during the act, but that was primarily because I forgot to learn how to play 🙁 So I was winging it. But this game really makes you use your creative storytelling, teamwork, and planning abilities. A lot of the time you just have to go with something, and you have no clue how the other players are going to react or even what they will tell in their scenes. It’s a good game to practice improve and skills that make you think on your feet.
The part I struggled with the most was creating the scene and characters. It’s really hard to come up with something on the spot. Not to mention, use all the relationships and items that we chose. One relationship I had was sentimental, and the object we were sentimental about was a stolen can of beans. This pretty much got forgotten in the game, but I tried to implement it towards the end. Didn’t do much though. The start of the game was very much learning how to story tell, since I’ve never done so before. Not to mention Fiasco is a lot more extreme, so this is not your Disney kind of story (I was an ecological extremest who put bombs in the Science building). But I think the chaos is what makes this game fun.
I also want to say that playing with a group of strangers was also a little difficult. I felt timid with my storytelling, and not knowing what I was doing didn’t help. But when watching how they described their scenes, it was very interesting how different people’s stories were. Our scene was in the Antarctic, located in a Science Building. We were all scientists researching portals, however, I quit a week ago once I learned of how dangerous those portals were. I played the role of a suspicious person with a plan. My storytelling was mostly logical, with some random curveballs. One of my members had more of a sci-fi storytelling style. They introduced the portals, xenomorphs, and spaceships. Another player was also more on the logical side, but was very good with the details, and adding some flair with accents. It was, overall, a fun experience.