Category: Assignments

  • GOTW: T.I.M.E. Stories

    This week, we played a narrative mystery game called T.I.M.E. Stories. In the game you play the part of a team of time travelers sent by an organization to stop a temporal fault from occurring. Our team consisted of four players, each of which took over a receptacle (a host body) in order to explore…

  • GOTW: Ladies and Gentlemen

    This week, our class played a game called Ladies and Gentlemen. It is a team-based game where players are divided into pairs – a lady and a gentleman. Both players play on opposite sides, with different gameplay depending on which role you were. Players on the Gentlemen’s side had to gather money in the form…

  • GOTW: Blood on the Clocktower

    This week we played a game called Blood on the Clocktower. It is a social deduction game that is very similar to a previous game we played called Ultimate Werewolf. It is a hidden roles game where individuals are given a token by the storyteller (the one controlling the game flow) at the beginning of…

  • GOTW: Blood on the Clocktower

    I really enjoyed playing Blood on the Clocktower, and it might be my favorite game we’ve played so far this semester. I think I enjoyed it because it was a social deduction game, which I’ve come to enjoy, but unlike Werewolf or Two Rooms and a Boom, for the most part, you can freely talk…

  • GOTW: Ladies and Gentlemen

    I enjoyed Ladies and Gentlemen, but I’m not sure how many more times I would play it because I think it is very repetitive. However, I think I also played the easier of the two sides (gentlemen) so maybe switching to the ladies’ side would allow for more plays. I don’t think anything was really…

  • GOTW #6 Reflection: Voices in My Head

    In week 6 we played the game Voices in My Head. This is a strategy-based hidden roles game. In this game, you either play as the prosecutor or one of the voices in Guy (the defendant)’s head. The prosecutor is trying to convince the jury that Guy has robbed a bank, whereas the voices in…

  • GOTW: Two Rooms and a Boom

    I had heard of Two Rooms and a Boom before we played it, although I’m not sure where, so I was looking forward to the game despite never playing it before. I think the first couple of rounds were confusing because I wasn’t sure what exactly to do, but once I got the hang of…

  • GOTW: Voices in my Head

    I enjoyed Voices in my Head a lot, but this may be because it wasn’t the most complex game for me. During the game, I was able to immediately take control of the planning section, and it wasn’t taken away from me, so I was able to pick up a strategy card every round. Because…

  • GOTW Reflection #3: Fiasco Week 2

    Week four, our class continued playing the gm-less roleplay game Fiasco. For game mechanics, please refer to my previous post. This week, my group finished the first act, weaseled our way through the tilt, soared through act 2, and ended with a blast of an aftermath. The tilt is the turning point of the story,…

  • GOTW Reflection #3: Fiasco Week 1

    Week three, we began playing the gm-less roleplay game Fiasco. For this game, you have no game board. All you need to play the game Fiasco is the main rulebook, some note cards, some dice, and an imagination. You and your friends (or anyone you decide to play with) will start the game with four…