Tag: reflection

  • Fiasco Week 1 Review

    We played the role playing game: Fiasco. My group chose to play the Ice edition, however there are different “playsets” or settings to choose from. This game relies heavily on character building and player decision making. As is the case with many role playing games, the hardest part was actually getting started. When reading through…

  • The Crew Reflection (Mechanics Week)

    This week, we were given an overview of various types of board game mechanics and then given free reign to choose one of the many different games scattered about the room to play. Initially I gravitated towards Vagrant Song for its very unique art, but a glance at the rules revealed that it would take…

  • T.I.M.E. Stories Week 1 Reflection

    This past week we played T.I.M.E Stories in class. It was quite a fun game. The story is very intriguing, but I’m unsure of how it will eventually resolve, as I don’t think we’ve gotten very far before the end of class. The gameplay aspect I liked the most was resetting the time. It reminds…

  • Compare and Contrast: Ultimate Werewolf and Blood on the Clocktower

    Ultimate Werewolf and Blood on the Clocktower (BOTC) are two social deduction games that we have played over the last semester that share quite a bit in common mechanically. However, both have distinct differences that set them apart in many ways. Both games utilize a day and night cycle in which two teams attempt to…

  • GOTW: T.I.M.E. Stories

    This week, we played a narrative mystery game called T.I.M.E. Stories. In the game you play the part of a team of time travelers sent by an organization to stop a temporal fault from occurring. Our team consisted of four players, each of which took over a receptacle (a host body) in order to explore…

  • GOTW: Ladies and Gentlemen

    This week, our class played a game called Ladies and Gentlemen. It is a team-based game where players are divided into pairs – a lady and a gentleman. Both players play on opposite sides, with different gameplay depending on which role you were. Players on the Gentlemen’s side had to gather money in the form…

  • GOTW: Blood on the Clocktower

    This week we played a game called Blood on the Clocktower. It is a social deduction game that is very similar to a previous game we played called Ultimate Werewolf. It is a hidden roles game where individuals are given a token by the storyteller (the one controlling the game flow) at the beginning of…

  • GOTW #6 Reflection: Voices in My Head

    In week 6 we played the game Voices in My Head. This is a strategy-based hidden roles game. In this game, you either play as the prosecutor or one of the voices in Guy (the defendant)’s head. The prosecutor is trying to convince the jury that Guy has robbed a bank, whereas the voices in…

  • GOTW: Two Rooms and a Boom

    I had heard of Two Rooms and a Boom before we played it, although I’m not sure where, so I was looking forward to the game despite never playing it before. I think the first couple of rounds were confusing because I wasn’t sure what exactly to do, but once I got the hang of…

  • GOTW Reflection #3: Fiasco Week 2

    Week four, our class continued playing the gm-less roleplay game Fiasco. For game mechanics, please refer to my previous post. This week, my group finished the first act, weaseled our way through the tilt, soared through act 2, and ended with a blast of an aftermath. The tilt is the turning point of the story,…