Tag: GOTW

  • GOTW: Mechanics (Mysterium)

    Class Date: 2/5/2026 This week’s class included a presentation on game mechanics. We defined game mechanics as the tools/actions game designers provide players to interact with their game. Some mechanics that we have seen previously in Ultimate Werewolf include, player elimination, hidden roles, deduction, variable player powers, and voting. After the presentation on game mechanics,…

  • GOTW: Ultimate Werewolf

    Class Date: 1/29/2026 This week’s game was Ultimate Werewolf, a social deduction hidden role game. In this game, each player is given a card with a role that belongs to one of two teams, the Villagers or the Werewolves. The Werewolf team eliminates one player each night, and wins when the number of Werewolves is…

  • GOTW Mechanics Week

    In this week, we spent most of our time focusing on the many mechanics games have. We were given the opportunity to play a variety of different games, but this week me and a few of my classmates decided we wanted to play a scuffed version of poker. We grabbed the game The Gang, which…

  • GOTW Ultimate Werewolf

    In week 1, our group of roughly 25 players, were able to play a fun group game called Ultimate Werewolf. I enjoy the social deduction games because you are able to put pieces together and try to catch someone slipping up in the act and I enjoy the mystery and secrecy that comes along with…

  • Game Mechanics Blog reflection

    In class we played the game “Can’t Stop”. I would say the hardest part about the game is that it heavily depends on luck, but also whoever goes first has a better advantage. The goal of the game is to get 3 game pieces to the end of the board before everyone else. Players can…

  • Ultimate Werewolf reflection

    I would say the hardest part to playing ultimate werewolf is deciding on who to vote out. The only way to deduct if someone is a werewolf is if the seer can detect if someone is one. If the seers are dead it’s just a bunch of luck mostly. Most of the time voting comes…

  • T.I.M.E. Stories Week 2

    Our group completed the puzzles and won the game! We worked together to solve the riddles and combined our different skills and ideas. In this experience it was important to realize when it was best to stick together versus split up. You have a limited amount of time units to complete the game. If you…

  • T.I.M.E. Stories

    the end of class if you wish to submit one. This week we played T.I.M.E. Stories. This roleplaying, dice-rolling, mystery game is an exciting group experience. You and your fellow players are undercover agents travelling through time. You inhabit the bodies of asylum patients in the 1920s where you are finding clues towards a time-altering…

  • Blood on the ClockTower

    This week we played Blood on the Clocktower. This detailed role playing game involved deception, planning, and organization. Having never played this game before, I struggled to keep track of each possible role. Not all roles in the game were present in our round due to the number of players, but most roles had the…

  • Decorum Game of The Week

    I thoroughly enjoyed playing Decorum. I have not played many board games that had similar premises to this one. In this game the players are decorating a house together. Each player has specific design objectives they must reach and together the team must create a space that satisfies the needs of everyone. Rather than stating…