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Ultimate Werewolf Reflection
In our first week of class, we played a turn-based game called Ultimate Werewolf, where two teams were pitted against each other, the villagers, and you guessed it, the werewolves. Each “night,” the werewolves had a chance to get together and choose a villager to kill. Most times, this would work out, unless there was…
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Ladies and Gentlemen Reflection
This week in Tabletop Games & Leadership we played a game called Ladies & Gentlemen. This game is, in essence, two separate games that come together at various points. Usually, half of the table will play as the gentlemen and the other half will play as the ladies, except in our case we had an…
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T.I.M.E. Stories Week One: A Reflection
T.I.M.E. Stories is reminiscent of an escape room/choose your own adventure game. It is a collaborative game that practically requires you to take notes. One notable thing about the game is how the artwork contributes to the story. One downside to the game is the difficulty in understanding the game before you play. There is…
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Two Rooms and a Boom: A Class Reflection
Two Rooms and a Boom is an engaging and entertaining party game. This game has similarities to Werewolf which we played at the beginning of the semester. It requires a lot more involvement as characters are moving between rooms and have a limited amount of time to complete the objective in an attempt to win…
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Ladies & Gentlemen: A Class Reflection
We played Ladies and Gentlemen in class and discussed the idea of gendered roles in gaming. In this game, you can play as a Lady who shops for items to wear to the ball in order to try to win the game. The gentlemen try to fill contracts to get money and other bonuses in…
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Fiasco Part 2: A Reflection
Fiasco Week Two was exciting. I felt like the whole group was more comfortable with the idea of a role-playing game. We discussed the concepts of role-playing versus roll-playing. I thought this brought up some very intriguing points for us to discuss as a class. I saw a little bit of both concepts within our…
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Game of the Week Reflection: Fiasco Part 2
The second part of Fiasco changes the game completely, and for the better. The design of the game was created with the intent of creating scenarios for the participants to react to and add to their playthrough. Last week we started our stories as a group and acted out scenes to incorporate into our unique…
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Fiasco Part 1: A Reflection
Week one of Fiasco was interesting indeed! This is a role-playing game with not a lot of rules that you have to follow. It is pretty flexible and allows you to kind of structure the plot of the game however you want. I felt like our game went slow and there was not a whole…
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Game of the Week Reflection: Fiasco Part 1
Fiasco is an all-around and very imaginative role-playing board game that is, basically, a fiasco. This was my first experience with a role-playing game and it was actually pretty fun considering it seemed nerdy at times. Being able to have almost complete freedom in the path you take your story is refreshing especially since most…
