Blood on the Clock Tower was a very fun game in class. The hardest part of the game for me was understanding my role. Unlike werewolf, the roles were more complex, and it was hard to understand not only your role but also other people’s roles. You have to be a leader in this game because you have to speak out against people you disagree with. I think my family would love this game because they like complex games and love to compete with one another.
In class, our session of the game was very fun. My thoughts on the game were positive, but I still liked Werewolf better. What I really liked about this game was that when someone got eliminated, they could still participate in the game. This made it fun for everyone and kept the game active. In my session, the bad team ended up winning.
Overall, Blood on the Clocktower is a fun game I would definitely recommend to people. You gain experience from playing the game. I feel like if I played this game more, I would have a lot more fun. I got the role of a mayor, which I didn’t really know how to use. I recommend everyone to at least try playing the game once; you won’t regret it.
The game “werewolf” was my favorite game of the year. The hardest part of the game was trying to gain trust in people. Another hard part was trying to figure out who you could trust. This game teaches leadership by forcing you to speak up to the group about what you know. You want to do this because you want to try to figure out who is the werewolf.
I think my close friend group of 5 people would love this game. We are all so close and competitive so it would make the game a lot of fun. The game session I played in was very fun. I got the role of cupid which was very interesting. I loved being on the good team because I didn’t have to bluff. I didn’t get out, but the only thing I didn’t like was once you were out you were out for good.
Overall, the session went very well. One example of risk I saw in the game was when someone was exposing the werewolves, the next night they would get killed. This kind of made you scared to speak out because you didn’t want to be eliminated next. I was less likely to take risks because it was my first time playing. I wouldn’t say it was similar to how I approach things in leadership because I usually take risks.
T.I.M.E Stories was introduced to me in EDL 290T at Miami university, and it was the first time I genuinely felt like I was playing a video game in the form of a board game! It felt intricate, explorative, and unpredictable, all in the ways a video game does. It had an explorative map, and my group made the most of that aspect.
I played with a few other classmates, Two of which had played before. However, we were all new to the scenario we were put in for this class period. This game took place in a 1900s insane asylum, and took us almost three hours (and two attempts) to get close to beating. Spoiler alert, we got to the very last step in the attempt, and chose wrong, and lost it all.
Tying this to the class’s goal of applying leadership, I found that all our group members put forth their in game characters best foot forward when needed. Ex) Our most physical player took charge of almost every fight (besides a few that I foolishly took on by myself), I was very resilient to damage, so I often traveled with our weaker characters to ensure no one died. This game was just like college, in that the hardest part for our group was time management! It was incredibly difficult to manage our time while making sure we covered everything in each room of the game that we needed, because backtracking would almost certainly mean our demise.
Overall, T.I.M.E Stories was a great game for my first time, and I would highly recommend this to a first time board game hobbyist!