T.I.M.E Stories Review.

Miami University
T.I.M.E Stories was introduced to me in EDL 290T at Miami university, and it was the first time I genuinely felt like I was playing a video game in the form of a board game! It felt intricate, explorative, and unpredictable, all in the ways a video game does. It had an explorative map, and my group made the most of that aspect.

I played with a few other classmates, Two of which had played before. However, we were all new to the scenario we were put in for this class period. This game took place in a 1900s insane asylum, and took us almost three hours (and two attempts) to get close to beating. Spoiler alert, we got to the very last step in the attempt, and chose wrong, and lost it all.

Tying this to the class’s goal of applying leadership, I found that all our group members put forth their in game characters best foot forward when needed. Ex) Our most physical player took charge of almost every fight (besides a few that I foolishly took on by myself), I was very resilient to damage, so I often traveled with our weaker characters to ensure no one died. This game was just like college, in that the hardest part for our group was time management! It was incredibly difficult to manage our time while making sure we covered everything in each room of the game that we needed, because backtracking would almost certainly mean our demise.

Overall, T.I.M.E Stories was a great game for my first time, and I would highly recommend this to a first time board game hobbyist!