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GOTW Reflection #3: Fiasco Week 2
Week four, our class continued playing the gm-less roleplay game Fiasco. For game mechanics, please refer to my previous post. This week, my group finished the first act, weaseled our way through the tilt, soared through act 2, and ended with a blast of an aftermath. The tilt is the turning point of the story,…
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GOTW Reflection #3: Fiasco Week 1
Week three, we began playing the gm-less roleplay game Fiasco. For this game, you have no game board. All you need to play the game Fiasco is the main rulebook, some note cards, some dice, and an imagination. You and your friends (or anyone you decide to play with) will start the game with four…
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Fiasco week 3
What an interesting game I was really confused at first. I watched all the videos but thought it was going to be like mad-lips where if you chose one thing it would lead to a different level more leaded. Its more about creating a story I felt there is really no winning I don’t believe…
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Werewolf Week 1
I thought this game was super interesting it kinda reminded me of the killer frog we played when we were kids just a little more complex with more rules. I thought it was interesting that there was days and night and you could know half the times if it was the person or they had…
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GOTW Week 3: Fiasco Reflection
This week we started playing Fiasco. I really enjoyed this game, even though it was a bit confusing at first. The most confusing part for me was setting up the game. I think this was because although the video and book tried to explain it well, the general categories being their own dice and each…
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GOTW Reflection #1: Ultimate Werewolf
During the first week, we played a game called Ultimate Werewolf. It is a social deduction-based game where every player is given a hidden role based on the card dealt to them at the beginning. In Ultimate Werewolf, you either play on the side of the werewolves or the side of the townspeople. Many roles…
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Ultimate Werewolf Reflection
Last week we played the game Ultimate Werewolf. To play this game each person in the group is given a card that assigns them a certain role that they will be playing. Each of these characters has a special ability, except for the townspeople who don’t have an ability. There are two groups that people…
