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Blood on The Clock Tower Review
In class, we played the game Blood on the Clock Tower, a social deduction game that requires players to use their communication and persuasion skills to outwit each other. The game takes place in a small village where some players are secretly “evil” characters, and the rest are “good.” The goal is for the good…
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Decorum Review
Decorum is a cooperative, hidden-information game where players work together to decorate a house while secretly following their own design preferences. The goal is to find a way to compromise so that every player’s hidden conditions are met, leading to a collective victory. During our play session, we had to balance communication, intuition, and strategy…
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Fiasco week 2 review
Our play session of Fiasco was an unpredictable and chaotic adventure, full of unexpected twists, comedic mishaps, and plenty of improvisation. We played a scenario set in a struggling traveling circus called “The Last Act,” where my character, western damsel Melissa, was entangled in a web of personal romances and dangerous secrets. The game’s structure,…
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Fiasco Week 1 review
Our play session of Fiasco was a wild and unpredictable ride, filled with dramatic twists, humorous misfortunes, and plenty of improvisation. We played a scenario centered around a small cowboy town named “Boom Town” where my character was a women named Melissa caught up in a unknown scenario at the moment. The game’s structure, which…
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Werewolf Reflection
Playing Werewolf was an exciting and intense experience, filled with strategy, and unexpected twists. In our session, we had a group of around 24 players, each assigned hidden roles as either villagers, werewolves, or others. The game revolved around discussions, accusations, and eliminations, as we tried to determine who among us was secretly a werewolf…
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Blood on the ClockTower
This week we played Blood on the Clocktower. This detailed role playing game involved deception, planning, and organization. Having never played this game before, I struggled to keep track of each possible role. Not all roles in the game were present in our round due to the number of players, but most roles had the…
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Decorum Game of The Week
I thoroughly enjoyed playing Decorum. I have not played many board games that had similar premises to this one. In this game the players are decorating a house together. Each player has specific design objectives they must reach and together the team must create a space that satisfies the needs of everyone. Rather than stating…
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Freeplay Game of the Week: Ticket to Ride
The freeplay game my group chose was Ticket to Ride. My favorite part of this game was actually the setup because our group was able to discuss the different rules that each of us grew up with. One group member had actually learned to play by the book rules, however the rest of us had…
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Week 5 – Cursed Court
For week 5, I had the pleasure of playing the game Cursed Court. The artwork was nice, and I really enjoyed the mechanic of placing a card face-down between each set of neighboring plays. This quirky mechanic, however, led me to my biggest hurdles during the game. During a few rounds, my 2 cards were…
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Week 4 – Fiasco! Pt 2
For the second half of my Fiasco game, one of our group members did not show up for class. We decided as a group that this would be a new character, and quickly established character relationships and needs. This time was a little easier than the beginning, but it was still probably our biggest challenge.…
