Tag Archives: Fiasco

Game of the Week Blog Reflection: Fiasco Week 3

This week, we finished the final step of Fiasco which is called the “aftermath”. When we created the scene, we got the dice in two different colors which are black and white from other group members, and the difference between black and white dice is other group members ‘opinions of how your scene goes, if they think your character will be in a better situation, they will give you a white dice, if they think your character will be in a worse situation, they will give you a black dice. I am not good at creating the scene, so I got more black dice than white dice, thus the aftermath end for me was not good, I lost almost everything. I lost my boss which was dead in the final part; I lost my job since the whole police office was on fire and my clinic was in the police office. So, I decided to leave this city and find my new life.

After we finished our Fiasco, we went back to the main room and learned about some skills of leadership such as values, morals, and ethics. I think the tolerance is also a part of the leadership. As I said in the previous week’s blog, we missed one group member last week, so we decided to wait for her but not finished the game without her. This week this person came back, we told her what we done last week and help her to adapt our story, and we really had a good time with finishing this story. One thing that the professor taught me during the class session was having integrity is a good thing, but there are still some disadvantages.

During this week’s class session, I think the hardest part is still to create your own scene that can make the whole story interesting and logical, but I think a make a great progress since I got a white dice (which means my group member think the scene I created was good, and in the last week I got all my scene black dice.) this week. The class session went very well, we discussed a lot during the session about the scene so that we make our Fiasco story ended interesting, and we all like this end.

Game of the Week Blog: Fiasco Week 3

This week we finished up our game of Fiasco and completed what the game calls the “aftermath”. In order to determine what path your character ends on, each player must add up the number of dice they have. Then depending on their sum and whether it was mostly white die “good” or red die “bad” they can red the aftermath cards and determine how good or painful of an ending their character gets. My character had a higher sum of the red die so my ending wasn’t as happy as I thought it was going to be because I got “rough”. Basically, I needed to come up with something bad that happens to my character so that they remember it as a lasting lesson. To do that I played off of what my “lover” in the game did and since we were cuddled up in the middle of the desert I had a rattlesnake bite me and had to have my foot amputated. All of which sucked but compared to the other players wasn’t that bad and I still ended up with my lover.

After we finished the game we wrapped up the class talking about some leadership skills such as beliefs, values, morals, and ethics. I thought it was interesting how we discussed where we learn which leadership skills apply to us while growing up. In my opinion, I think our leadership skills are highly influenced by our family/friends, school, and religion if we have one. The perspective that having integrity is not always a good thing came as a surprise to me. When I think of having integrity it seems like an inherently good thing, like we are honest and steadfast to our beliefs. However, if those beliefs and ideals that we hold could be evil ones thus making one’s integrity a bad thing.

The class discussion then prompted me to think about how my own beliefs, values, morals, and ethics were reflected in my gameplay. I think in the beginning I definitely tried to keep my character as similar to myself as possible but quickly learned that in Fiasco that is impossible and also makes for a boring plot. I then noticed how a switch occurred midway through the game when I started to make my character do and say things that I would not do in real life. It’s kinda scary how when presented with an opportunity with no real-life consequences we can choose to live vicariously through an imaginative character and be either the best or worse versions of ourselves. So what does it say about my integrity that I enjoyed playing a manipulative and deceitful wild west gangster?

Fiasco! among the stars

Shenanigans among the stars

THE SCORE

Reach for the stars

Faster than light travel has been discovered and commodified. Everyday people can get jobs piloting between planets or even upon stars. The stars were always pretty from Earth but who knew they could be even more pretty when you’re rocketing past them. We’ve explored every inch of the galaxy by now. It’s not the most common of jobs but it really gets you away from the life at home and out there. We’ve always had our eyes on the sky and now we’re there. Space is a fresh start for many. Is this your chance to start anew? What all can you find out there beyond the stars? Maybe you can do some good for everyone? After all, what’s there to lose?

Relationships

1 partners

  1. Lab partners
  2. Captain and second mate
  3. A scientist and their helpful robot assistant
  4. On a honeymoon trip
  5. In crime, in life, in death
  6. For however long that lasts

2 coworkers

  1. Working in the bowels of the ship
  2. Assigned reluctantly
  3. Who bunk together
  4. The two who know the ship best
  5. A scientist and their helpful robot pal
  6. The only 2 who can communicate between 2 groups

3 friends

  1. Since day one of the assignment
  2. Traveling the worlds together
  3. From back in college
  4. At a time that isn’t right now
  5. Who share a secret
  6. For as long as this is mutually beneficial

4 shady

  1. Captain and head smuggler
  2. Dealer and druggie
  3. Blackmailer and blackmailed
  4. Person onboard officially and the person they smuggled in
  5. Mercs hired to oppose the rest
  6. Dealt together in the distant past

5 intrigue

  1. Alien and scientist
  2. Mysteriously ill and doctor 
  3. You recognize each other but you have no memory of meeting
  4. Recently you two agreed to a risky deal
  5. Detective and suspect
  6. You both suspect each other of something nefarious

6 rivals

  1. Vying for the captain’s notice
  2. In scientific discovery
  3. In owning the smuggling world
  4. Captaining the two best ships in the galaxy
  5. Siblings assigned to the same ship
  6. Captains of the two fastest ships in the galaxy

Needs 

1 scientific discovery

  1. You want something named after you before you die
  2. you need more patents than your sibling
  3. You need to cure this disease
  4. You need to make the first contact
  5. You need to crack this code
  6. You need to invent something great

2 truth

  1. Something here isn’t right
  2. These glyphs mean something
  3. Your father disappeared in this sector years before
  4. Everyone needs to know this before I die
  5. They told me one thing before they disappeared
  6. They died and you need to know why

3 to get out

  1. Of a bad situation with worse people
  2. Of debt 
  3. Of the country with no way to track you
  4. Of this ship and away from these people
  5. And finally make something of myself
  6. Of this part of the galaxy

4 to get money

  1. And live life as stress free as possible
  2. To get your parents off your back
  3. To bail out a buddy
  4. To rid yourself of your past
  5. And start a new life half-way across the galaxy
  6. By any means necessary

5  to gain respect

  1. Of the crew
  2. Across the galaxy
  3. Of another person of science
  4. And accolades for my abilities
  5. From my family by finally doing something good
  6. Of that jerk who dismissed me

6 surviving

  1. This trip to the end
  2. To see someone one last time
  3. Because you promised them
  4. To prove them wrong
  5. To live a better life
  6. In spite of the situation

Objects

1 Tech

  1. The trustworthy AI aboard
  2. Bug codes on a zip drive
  3. Malware infecting something
  4. Robotic prosthetic or necessary accessory 
  5. A new invention you want to test out
  6. Your spaceship has just been fixed up

2 Alien

  1. Egg that might have just hatched
  2. Weapon accidentally activated
  3. Glyphs appearing on your arms
  4. Plant that just destroyed the observation room
  5. Baby smuggled aboard
  6. Parasite that just bit someone

3 Useful

  1. Wrench got from the engine room
  2. Fire Axe broken out of its box
  3. A single spacesuit
  4. The last functioning escape pod
  5. A medkit with all the works
  6. 3 days worth of rations

4 Dangerous

  1. item never meant for zero gravity
  2. Illegal weapons the captain doesn’t know about
  3. Deal with the mob that better pan out in the end
  4. Modifications done to a ship
  5. Meteorite headed straight for you
  6. Notification appearing with no sender

5 Secret

  1. Experimental drugs
  2. Smuggled goods ready for the market
  3. The last message from Earth
  4. An extra person
  5. Instructions from the local gang
  6. Part of an alien ruin still untranslated

6 Brings back memories

  1. Picture of a lost lover
  2. A personal journal
  3. Locket that won’t open
  4. Letter from a former friend
  5. A switchblade from dad
  6. A stuffed animal you still can’t sleep without

Locations

1 Past the milky way

  1. On a trip to the furthest star
  2. On the galaxy super highway
  3. In an alien blackmarket
  4. In an observation tank
  5. At the biggest space auction house this side of Pluto
  6. On an ordinary mining operation

2 in our galaxy

  1. Exploring Martian ruins
  2. Observing earth
  3. On a mission to Venus
  4. Escaping Earth
  5. Headed straight for the sun
  6. And leaving as fast as possible

3 Onboard a spaceship

  1. Owned by the US government
  2. On its maiden voyage
  3. Doing a cargo run
  4. Not necessarily your spaceship
  5. Hidden with the supplies
  6. Trapped in the medical center

4 in the middle of nowhere

  1. In an asteroid belt
  2. Far from anyone who could help
  3. Caught between two ships
  4. Found by smugglers
  5. Ready for a deal
  6. Hiding from the mob

5 Wrecked

  1. In hostile territory
  2. On an inhospitable planet
  3. And tied up by masked people
  4. Trapped in the ship
  5. On some random comet
  6. With your translator dead

6 lost

  1. On a planet not on your star charts
  2. Way off course
  3. Somewhere that has oxygen at least
  4. On a strange green planet
  5. With enough gas for one jump
  6. On an empty hunk of rock

Game of the Week Blog Reflection: Fiasco Week 2

This week in Tabletop Leadership we continued playing Fiasco. We were able to complete Act 1 and part of the Tilt in this week’s session. This session did not come without challenges. Unfortunately, we were having bad connection issues because we kept getting disconnected from the server and it would take a few minutes to get everyone back in it. We also had a hard time coming up with scenes at first because no one in my group has played any game like this before, but we did get things moving after a few tries. Luckily we were able to help each other out to make the game go smoothly.

That brings me to another way this game ties to leadership. Fiasco requires a lot of cooperation. First, everyone has to pay attention to each speaker and really consume all of the information coming their way. Then, you have to tie all of the stories together in some way while at the same time trying to tie your scenes with the attributes given to your character. In order to help the story make sense, we had to cooperate with each other and sometimes help each other finish scenes. Leadership is about cooperating with other people in order to benefit the group as a whole. Each of us had to step up and tie in our stories with each other. Leaders must think about the rest of group in order to benefit the group as a whole.

In week 1, I mentioned how my friend Alex would enjoy this game. I stand by that because it’s a game that gives you the opportunity to influence the story in a major way. This is also something I enjoyed about our game session because some of the scenes really drove the development of the story. If you want the story to go a certain direction, you can do that. That is something I like about this game but it can also be difficult if group members don’t carry the story along well. Luckily, my group didn’t have that problem in this session and we were able to get a good start on the game.

Game of the Week Blog Reflection: Fiasco Week 2

The story we created together is a bit exaggerated and outrageous. There are many details that I can’t remember now. Some of the turbulent plots are provided by game mechanics, which are rationalized by us and unified with other plots. There are also many of our own ideas.

The board games that Fiasco and I usually play are quite different. There is no winning or losing, only the story and the process. We are doing improvisation. The framework of the game gives us an era background and venue to freely exert our imagination. These are not available in ordinary board games. We played for about two hours. These are two hours of attentiveness, because everyone else must listen carefully when telling a story and try to integrate it with the story of their character. I play it a bit rigorously, and think of myself as a script writer. The script is written for others to appreciate and evaluate, not too outrageous, it must be convincing.

I am a lady with an underground casino and drug smuggling business. My partner is Xin. I need him to help me transfer and sell drugs. My casino is underground in the prison. This is a risky and creative decision. Our story is very funny but it continues very wonderfully. I once went to prison to bail my partner, because when Xin went to the prison to visit Jack, he was discovered by the police. Jack escaped from prison, but my partner Xin was arrested. This is an exaggeration, but we are all in the play and enjoy the game.

All in all, this is a heart-stringing game, and I hope we can do better.

Game of the Week Blog Reflection: Fiasco Week 1

Today we started playing Fiasco, my friends Kate, Jack, Jingyi, Xin. We enjoyed this game very much, but in fact we were not familiar with this game at the beginning, but I found that this game has to be played many times. It is a long story, just like a TV series. This game can be played for a long time. Fiasco has a basic rule structure. In addition to these books, each time you play, you have to choose a scene, and the scene has its own content. The basic game provides some scenes, and there are many, many other scenes besides the basic game, including scenes created by players. The game is played for four rounds. In each round, each player has to tell a story from his character’s point of view. The story is over, the player can choose to set up a crisis by himself, and then other players decide the result, or choose other players to set up a crisis for him, and he decides the result. The whole game process is that everyone is creating a story together.

At the beginning of the game, you have to set the roles and relationships of the players. Part of this setting is decided by rolling the dice, and part is chosen by the player. Various story elements are listed on the setting table of the scene. Each element has a value (between 1 and 6). All the dice must be thrown together to form a common dice library. When the player sets up the character and the relationship between the characters, he must remove the dice from the dice library, and then select the story element that corresponds to the number of the dice. The elements in the setting list of the scene are naturally related to the age of the scene and the background of the story. There are also some general plots that allow players to use their imagination. The setting of the scene will make the players have a stake, and some characters will have goals or tasks. The content of the story is not very detailed at this time, only one or two key points. Players must try to string these elements into a coherent and logical story.

I like this game very much and hope that the next story can be more exciting.

fiasco week 2

This was week 2 of playing fiasco and I really felt the progress and got into it this week. It was so much fun that I decided to do the fiasco playset assignment. I’ve been on a bit of a kick for both westerns and space things so  it works out that I got to play the western and make a space fiasco. It went a bit less smoothly than I expected and the instructions on the tilt were a bit messy but it was so much fun the entire time!

It took a bit of effort to start the story-telling aspect. I think it was a bit easier for me than the rest of my group as I’ve been a dungeon master for my friends for I think about 3 years give or take. I’m used to setting the scene, building up the characters and giving motivation, it’s a requirement for DMs to be able to do that. Fiasco was even easier because I didn’t need to plant things for others to find or set up things before and after, it was just the one scene. Once we went once around the table we all got really into it and came up with some elaborate and engaging ideas. We were even talking about it during the tilt and where we thought we’d go with act 2.

The leadership aspect in this game is knowing when to take the lead but also knowing when to step back and let another person shine. I think everyone thinks that leadership inherently makes others follow, and while yes to an extent someone will be “in charge” I think leadership is really about coming together and finding each person a part to take charge of in a given project. Fiasco really highlights this idea in a way beyond words.

Game of the Week Blog Reflection: Fiasco Week 1 Game of the Week Blog Reflection: Fiasco Week 1

For this week in class, we started playing the game Fiasco. We are going to be playing this game over a span of three weeks. For the first week, my group was only able to set up the game. In the set up we had to roll dice to create our world and characters. As we progressed through the dice we realized our choices were becoming limited and made it harder for us to decide where we wanted our story to progress. In the end several characters had the same needs as we rolled a large proportion of one dice number. Our set up took longer than most. It took a bit of time to get everyone one the game page to get our story running. 

Fiasco is a game about co-leadership. You can’t play this game quietly or by yourself. Each person has to put something to the table in order for your story to work. Collaboration is the key to making this game succeed. If only one person is talking, asking the questions, and giving ideas for how the story could progress, then the game is not being played. Everyone has to put an effort into creating the world this game lives in.

I think my friends Sarah, Laura, Sam, and Gavin would enjoy playing this game. All of them enjoy playing games like DnD. At times the sessions of DnD they play almost end up in a Fiasco type journey. They love building worlds that could end up going horribly wrong based on the players actions. It as if chaos runs in their veins during the game session.

Game of the Week Blog Reflection: Fiasco Week 2

This week, we continued playing the role player game which is called Fiasco. Last week, our group just finished the setup, so this week we begin to create several scenes, and we just get to the tilt.

During the class session, we have only 4 players which we normally have 5. So, we decided to skip the person’s role who is not here. And we started to make scenes, which I think is the hardest part for me, because in this part, you need to be creative so that the whole story can be interesting and making sense. However, I am not a very creativity person and English is not my first language, so this part is the hardest for me. After we finished this part, we decided to stop because we want to wait for the person who was not here to caught up.

For the leadership during this week, I think it is about tolerance and being helpful. For example, when I could not figure out what should I say to create my scene, my group members helped me a lot, they give me some good advice. And we decided not to end the game because we want to wait the last member who was not here. And I think this is relevant to the leadership.

After this week’s class session, I think I dislike this game a little bit, because there are some parts that make me feel awkward. Hopefully the situation will be changed next week!

Game of the Week Blog: Fiasco Week 2

This week we continued to play the role-playing game of Fiasco again and this time my team got through the tilt and next week we will be wrapping up with the aftermath. We were kind of thrown off track but the loss of one player who was absent this week and the inclusion of a new player. However, it was kind of a blessing in disguise because the new player transitioned into the group without a problem and really developed the character assigned to them. The tilt is the part in the game halfway through where the players with the most dice so far in the game get to add another category and make the game even crazier.

We decided to add two new tilt categories just because and they included role reversal and someone panics. I’d say that once again the hardest part of the game is being creative and coming up with an exciting plotline on the fly. There were moments where I felt inadequate because I thought the other players had much more fun things to say than I did. But we did hit our stride as a team and concluded the tilt with a dramatic flair.

I’d say empathy and the ability to inspire and convince others were the biggest leadership ties this week. Empathy played a key role in this week’s game because the reason we had a new player was that they did not feel welcome in their last group based upon the different identities they hold. So we as a group listened to this person, affirmed them, and then adjusted our RPG consent form so that everyone was felt safe and comfortable. The ability to inspire and convince others was the other leadership skill because those players that had that ability were able to take over the story so that it kept developing and moving forward, we were all able to inspire each other’s scenes, and that lead to quite a Fiasco. I can’t way to see how it all gets resolved and ends in the Aftermath next week!