Tag Archives: Roll Player

Game of the Week: Roll Player

Roll player is quite hard for me at the beginning of the class because it involves many rules that i still do not quite understand. however, i really enjoy the game we played together last week because it brings me with other students who i have never seen before. i admit that playing game together is a quite easy way to get understand of other people. someone in the game shows them as aggressive people and try hard to win the game while someone is peaceful.

last week we played roll player, the most important thing i wanna mention here is the leadership people display during the gameplay. there was a boy that did not quite understand the rules of the game. I was always willing to help him out, when the boy encountered problems like what he is going to do next. in my opinion, helping people and leading them to the right path is, or maybe, what professor Bragg called leadership that we need to learn from this class. people who do not understand the game don’t hesitate to ask questions because everyone here is friendly. Although i was shy at the very beginning of the game, i had been changing during the game and talked more and more. but anyway, i enjoy the roll player and definitely goona introduce this game to my friends.

the hardest part in the roll player i think would be matching and picking the attribute. people need to think about what is the quickest and easiest way to get the advantages. in my opinion, my father will like this game because he likes playing the board game and especially those involve strategies.

the play session went well and everyone was trying hard to win the game. However, the only thing that i do not like is that i think the face-to-face game will be more interesting. online gameplay lacks enthusiasm.

Game of the Week: Roll Player

The game we played this week was Roll Player, and it was a gamified character creator. Personally, I really enjoyed this game. I’ve always wanted to get into Dungeons and Dragons, so making the character creation process into a game was a brilliant idea in my book. Honestly, I feel like the hardest part of the game was figuring out whose turn it was in the beginning. This continued a little bit throughout the game, but we figured it out pretty quick.

I really enjoyed this game. I think it has interesting mechanics, like how you can get more stars if a certain colored die was in a specific position in the row. Additionally, I enjoyed the art style of the game. It had really appealing designs, both for the characters and all of the items. Lastly, I loved that I got a Dragonkin Druid. This is the race and class I’ve always wanted to play, so it was great that Tabletopia had it set up by random chance! Our play session went pretty smooth as well, with everyone getting the hang of how the game worked within a couple turns. It definitely helped that we had Julia, who had played the game many times before.

While playing the game, you can easily see how it ties into leadership in many ways. I think the biggest one that I recognized is that the game gives everyone an equal opportunity to be their own person. You get to make your own decisions, and this might inspire others to make decisions similar to yours. In the game, everyone starts off on equal ground; everyone is just trying to get their stats to where they need to be, which means taking specific actions to get them there. You have to take the lead on making your own person before you can lead anyone else.

Game of the Week: Roll Player

For the first game of the class, we played Roll Player. The game itself is a competitive character-building game, with aspects of drafting, strategy, chance, and resource management. In Roll Player, the goal is to build the best character possible using the dice and cards that are randomly drawn. Aspects of the character include their race, class, background, and alignment. In the Market, you can pick up weapons, armor, traits and skills to further augment your character and give you in-game abilities.

Our session faced several difficulties in using the Tabletopia interface, understanding the rules, and communicating with each other. Many of our problems would have been solved by sitting around a physical table, especially because one of our players was having internet issues. Despite this, I enjoyed the concept of the game, and would like to play it someday under more favorable circumstances.

This game offers many perspectives on leadership; the different strengths and strategies needed to accomplish different goals, the ability to roll with random events (no pun intended), and the importance of compromise when working with other people. Because each player has a different race, class, background, and alignment, no two people are working toward the same goal. Luckily, there are many different strategies for gaining points. However, most of these strategies rely on random chance; if you can’t buy your armor when it comes up, or you roll the wrong number on your dice, you may have to be flexible with your strategy. Even worse for a plan is the presence of other people. If someone else takes the die you wanted, you have to be flexible and not get mad at them.

Week 1 (Roll Player)

This week we played a game called Roll Player and it was pretty interesting. The game is a basic idea on how to create and character for Dungeons and Dragons and includes elements such as equipment and skills that your character can buy with money, rolling for your character’s stats, and the character’s identity. The character’s identity is an important part of this game that links it together to an idea of leadership.

Leadership is displayed in this game through the player having to make choices about what character traits are important to them. The link is that a good leader also needs to be aware of what traits they want to embody as a leader and how to demonstrate and improve those traits. In Roll Player the job is pretty simple where the player can put specific care into increasing one trait over another through the use of dice, where in real life the growth is a bit more complex.

When I played this game I was sadly unable to finish playing but I was able to discern the mechanic that makes this game most difficult. The mechanic I’m talking about is initiative. This mechanic both determines what dice you get each turn to boost your stats while also determining when in the turn you are allowed to buy from the market. It creates a decision where the player must decide whether buying a certain piece of equipment can be more beneficial later in the game or if it is a better option to just grab the highest numbered die to increase a specific stat for their character. I think this is the hardest mechanic because it is the mechanic with the most decision behind it.

I think this game would be a good fit for anybody looking to get into Dungeons and Dragons that is having trouble making a character, as well as any Dungeons and Dragons player who just enjoys making characters. Due to this I think my brother would love this game because he is always making new Dungeons and Dragons characters with different and optimized traits which this game seems to emphasize as a good option.

In my personal session I enjoyed playing the game after helping explaining some of the rules to another person in my group. I think the game is a good game to play with a group of friends and can either be played with the end goal of winning or just casually with the idea of what strategies could be most interesting. Overall I liked the game and would play it again if the opportunity presented itself.

Roll Player

Last week we played Roll Player online through Tabletopia. The hardest part for me was definitely adjusting to the board game simulator and understanding whose turn it was. The confusion over turns was solved by constantly mentioning whose turn it was and keeping track of who went when after replacing the order cards. Our Zoom connection was fairly good so we were able to talk over how to play and get to know each other a bit while playing.

When playing Roll Player I enjoy the art and the overall unique character creation. I don’t particularly enjoy keeping track of the specific abilities of the trait and skill cards. It does take some time to understand how to keep track of the dice placement goals and I do think that anyone interested in learning to play Dungeons & Dragons or anyone who wants inspiration for a new character would appreciate playing a round or two, alone or with friends. I like that it can be taken as seriously as I want and still be fun.

It ties into leadership through the slow building of unique, and possibly unusual, backstories and strengths of each player’s character that can help the players gain a better understanding of strangers. Even more, it makes you have to be willing to adapt your strategies as some goals become unattainable. Throughout the game we had to have patience with each other, ourselves, and the simulator, something I see becoming relevant for every game.

Roll Player

Roll player is a very strategic board game. Its best number of players is four. This class is the first time I play this game, so in the beginning, I still don’t understand many rules. But when I figure out the rules, I found the game is full of antagonism and strategy. This game is very much in line with the type of game I like. Because if players want to win the game, they need to be thoughtful. Dice in the game will affect the outcome of the trend, but their own strategy is the most important factor to win the game.

At the beginning of the game, you need to choose a character. The optional characters are elves, humans, orcs, etc. After the character, you also need to choose your character’s class, such as thief, warrior. And they’re going to decide what I’m going to focus on to win the game. I have to mention that it reminds me of World of Warcraft. World of Warcraft looks very similar to it. And I’m a fan of World of Warcraft. So I love this game very much.

Tabletop Thursdays, Week 1: Roll Player

For the first gameplay session of EDL290T, our class played the game Roll Player. It is a character creation game where players design the characters via dice roll and aim to fulfill goals tied to the character’s class and backstory. The player who fulfills the largest number of these goals wins the game.

Within my group’s Zoom breakout room, there were four of us and none had played the game before. We worked together to coordinate the game on Tabletopia and had our Zoom call going in the background so that we could ask questions if we needed clarification. Because groups were randomly assigned, we didn’t know each other beforehand, and I enjoyed getting to talk with the others in my group since I didn’t know anyone else in the class. Since we were all unfamiliar with the game, it took us a while to get comfortable playing it and we only got through a couple of gameplay rounds in the time allocated for play. I ended up having the lowest score within my group, but I had fun even though I lost. 

One of the high points of the play session for me was seeing how different players came up with different strategies for their character creation process. One member of our group focused on weapons acquisition, one was focused on growing their gold pile, and I was focused on making my character all-around balanced. I am a psychology major, so getting that sort of insight into how different people strategize to try and win a game was something I hadn’t considered looking at before but was fun for me once I figured out that pattern.

The biggest frustration within the game was the Tabletopia UI. Though it was pretty user-friendly after I got the hang of it, trying to click around within the game with only a trackpad was frustrating and likely slowed down the gameplay more than was needed. Additionally, not being able to see the other players’ cards and character sheets as easily as I would’ve liked made it hard for me to come up with a strategy beyond just making my character all-around balanced. I am not an aggressively competitive person by any means, but having the easier visual cues may have impacted some of the choices I made as a player so I could have both worked to make my character better while also hindering other players’ character development.

A tieback that Roll Player has to leadership is that different classes of character have different areas that are considered their strengths (for example, a bard may be more charismatic while a barbarian may have more physical strength). In the real world, everyone has different strengths that may make them better at certain tasks. As leaders, our job is to understand the strengths of those around us and help them utilize their strengths to achieve the goals that they want to accomplish. We also have to understand that because everyone has different strengths, it is in our best interests to build a balanced team so that we can be strong in a variety of ways. I’d definitely like to play this game again on my own. Since I know my friend Katie likes strategy games, is big into Dungeons & Dragons, and would like the character-focused aspect of Roll Player, I think this is one she would enjoy playing with me.

Week 1 (Roll Player)

To begin this class we started with the game Roll Player. As someone who has never played a character creation game, I quickly realized how it tied to leadership. In order for someone to be a successful leader, one must know what traits a successful leader has and then embody them. Creating a character gives the opportunity to create someone who embodies the traits we aspire to have.

My particular session of playing with my classmates was very enjoyable. We kept our Zoom call on so that we could participate in discussion while we played and anyone could ask any questions throughout. It was nice to get a chance to talk to people outside of my typical classes, as I am an accounting major and don’t know a single person in the class. My only complaints are while Tabletopia is very user friendly software, the speed of the game was definitely slower than it would be as an in-person class. I also had more trouble visualizing my next moves as I am very much a physical learner.

Overall, I really enjoyed playing this game. It was unlike any game I have ever played before. I think the hardest part about it was definitely thinking ahead and planning what strategy to take in order to have the most points in the end. There are many different directions one can take in order to score the most points. I want to introduce this game to my boyfriend, Daniel, as I think he would really enjoy it. He is also an accountant and has a very numbers based mind and typically enjoys playing games that involve strategy. Definitely a great first week of class!

ROLL PLAYER BLOG1

This game enhance my leadership skills very much. I have to plan my character initially. I want him to become stronger. My character is an elf and my profession is a thief. Therefore, I must have sufficient agility. I will think about how I should plan my characters in order to get higher scores. My cooperation with my other players is also very important because we have to choose skills or talent cards. My teammates and I think communication in the game is very important. We are all playing this game for the first time, we have many unfamiliar places, so we keep communicating to achieve the best results. The remote game is a bit difficult to move cards and dice, but some game steps can be displayed directly and save time.In general, this game requires planning, execution and leadership. It is a very interesting game.