In week 1 of class, we played Ultimate Werewolf. I had previously played the One Night variant of the game and had played Mafia in the past, but playing the longer form of Werewolf was a new experience for me, especially with the size of the group we played with! I believe that we had around 25 people if my memory is correct, so the game ended up taking a very long time to complete. As someone who had only previously played the One Night version, the sheer length of the game surprised me! We were even being timed at only 1-2 minutes per day, which meant that discussions had to be very short. Now, there usually isn’t too much going on in a single night of Werewolf besides the nightly death, so this timer ended up being not too bad to deal with.
For this game, I was assigned the role of Bodyguard. This, from what I came to understand via play, was an EXTREMELY powerful role. I held within my hands an ability which could completely stop the evil team in their tracks, provided I was smart about it. In the beginning of the game, this was a very difficult task. There were so many people and so many unknowns that I was basically shooting in the dark. I decided that the best course of action was to stay quiet and let the more vocal members of the group draw attention to themselves, at which point I could start trying to protect them. After the first couple of days, the “leaders” of the game were firmly established from a Cupid confirmation chain. They stayed vocal and directed most of the discussions. This let me stay protected for a very long time.
Late into the game, the good team became more clear and I was finally able to start getting a couple of saves. That first save started a powerful chain reaction as I was able to prove one of my neighbors as well as myself as good due to nobody dying. We very nearly pulled out a win but a sneaky Wolf Cub death sealed our fate, as it left me with a 2 in 3 shot of picking a correct person to save, which I unfortunately did not get. Pretty much at all points of the game I felt like I was taking risks. I was always choosing between whether to save myself to ensure my power was safe or to take a chance trying to save someone else to prove that they were on the good team.
All in all, I think Werewolf is a game that has a very broad audience. The basic concept is very easy to understand and the mechanics of the game are not very complex besides remembering different character roles. This issue could be solved by giving players reference sheets. One thing that I don’t like about Werewolf is the player elimination aspect. While I didn’t experience it in this game because I made it all the way to the end, I think I would have been very bored sitting on the sidelines for the rest of the game, especially if I got out very early.