Tag Archives: Fiasco

Playing Fiasco on Tabletop Simulator

Fiasco
Fiasco was, as promised, a fiasco. As expected, the Tabletop Simulator was difficult to navigate, especially since I’m currently stuck using a trackpad. Otherwise the game went as many do, with a lot of confusion and chaos. It was hard to work off of the energy of the other players like you can in person. We compensated by talking as much as possible about our characters and the story itself. One of our group had a lot of trouble with connecting his voice to zoom, so for the last session we had the zoom chat pulled up and he communicated with us that way. Despite these struggles I believe that we were able to play

I’ve played Fiasco before in person and, despite the challenges that came with playing these past two weeks virtually, still really enjoy the game. There’s a lot of freedom in creating the characters, while still having enough of a structure and general direction that you’re not truly put on the spot for having to suddenly come up with a creative character backstory and motivation. I did struggle with immersing myself in the role of a mink farming grandmother. That had more to do with getting the components working than the game itself.

I feel that it ties into leadership by forcing each player to take an active role in making decisions concerning the story. Fiasco is, in my personal opinion, a fairly cooperative game. This means that there needs to be a balance of taking responsibility for the direction the story takes and then stepping back and listening to the others. There is also a lot of on the fly adapting that all the players need to be open to. A rigid mindset of how the game with play out can make it feel more like a script than a cooperative game. Being willing to hand over the reins can be difficult, but also makes the story better most of the time.

Fiasco Week 2

This week we played the second part of Fiasco and we only have time to complete Act Two of the game. After the relationships, objects, needs, and locations are defined, our group then takes a turn in part two of Fiasco. I feel like it is like a shared narrative game because I and my group members are taking turns narrating the story. And our story needs to working with our relationships among the other characters, and the needs, objects, and locations they share. The most special thing I think about Fiasco is that the characters do not have any skills, superpower, just a relationship with other people. So creativity and imagination are very important.

For me, I think in Act One, we come up with some crazy plan. For example, I am a helicopter pilot and I and my drinking buddies were drinking beers while flying the helicopter but since we are drunk, the helicopter was crashed on an ice-breaker. And the outcome of the scene is represented by the dies, which is taken from the pool of dice established at the start of play. Therefore, this adds a lot of fun to the game. As far as we going to Act Two, I think the overall experience is very pleasant and interesting, and we come up with a conclusion about the game. If our storyline can be set to a movie, we will all buy the tickets to watch.


I think the hardest part for me is it is my first time to play a board game like Fiasco, I will feel a bit of anxiety in the sheer openness of the storytelling. But the good part is that anxiety goes away quickly and in a few scenes, it feels natural. So I want to play Fiasco with my cousin because she is very creative and I will not nervous in front of her. I think the second part of Fiasco ties into leadership since at the beginning, no one wants to be the first one to create a story, but one of our team members was brave enough to talk and lead us to take part in the game. I think without a leader, we will not enjoy Fiasco as much as right now.

Fiasco – Part 2

This week we continued playing Fiasco from where we left off last week. Overall the game went well. I have to thank my group as I had wisdom teeth surgery the day before this class and so wasn’t feeling great and they supported me in that. They let me take a smaller role in Act 1, the Tilt and Act 2 and I mostly utilized the chat function while I iced my face.

The hardest part about this week was once again getting started. While we had our background from the prior week, actually starting Act 1 was challenging. I think we were all nervous to actually dive into the acting portion of the game. This ties to leadership because we needed someone to be brave enough to lead the game in discussion in order for the game to really get started.

I personally didn’t love the game Fiasco. I had a really hard time being creative and making my story lines interesting. However, I would suggest this game to my sister as she is extremely creative and I can imagine her succeeding in this role.

Fiasco Part one

For the previous week, we started to play Fiasco. At the beginning of the game, we rolled the dice and start to create our relationships, it is fun to create our relationship. Most of our relationships are drinking buddies and coworkers.

While we create a weird background story that we are on the ice land and I and my drinking partner Yaxin were drinking beers while driving the helicopter, and of course, the helicopter crashed. Morgen was taking a day-off and drinking with Anna, but since the helicopter crashed and it is an emergency, so anna has to bring morgan with you on the fire truck to try to save me and Yaxin, on the ice land.

Well, the background story is pretty interesting and we haven’t yet to approach the tilt in the first week of the fiasco. But overall it is already pretty fun to just create a background story and I am looking forward to playing the game. We explained a lot about our relationship because there was a bunch of twists when we create our story. However, I am still feeling good about our good start and hopefully, the story will end well.

Tabletop Thursdays, Week 2: Fiasco, Part 1

For week two of gameplay in EDL 290T, our class played Fiasco. Fiasco is a game where players roll dice and work together to create backstories for characters and then throw those characters into improvised scenes based on the rolls of their dice.

In class, we broke out into Zoom groups of four and started playing. For the first week, we were told to get the storyline that we wanted to work with setup and to start the gameplay if there was time remaining. Since none of the group that I was in had played the game before, we ended up needing the full time for backstories.

The hardest part for this week was coordinating the game. The Tabletop Simulator UI was hard to use and of the four people in our group, none were familiar with the app. Because of this, the group had to coordinate what we could to set up our backstories, which we did by using Google to roll dice and then reading out the potential pieces of the plot line to make our story come together. The most fun part was coordinating within the group to create backstories for the characters based on dice rolls. For example, most of the relationships between players were drinking buddies, and the story that we create over the next two gameplay sessions will have to involve a firetruck in Antarctica and a crashed helicopter. I’m not sure how this will go, personally, but it should be interesting nonetheless.

The scenarios given within Fiasco tend to involve a lot of things that might bring up sensitive or uncomfortable topics for players, such as drugs, violence, and alcohol. Personal values that came into play for me were setting limits on what I was comfortable with my character doing in the backstory – for example, I would be fine with a character that drinks alcohol but I would be less comfortable with a character that does illegal drugs. Knowing this helped me be comfortable playing the game while stretching me out of my comfort zone because of the room for improvisation.

One of the ways this ties into leadership is that leaders sometimes have to make quick decisions on their feet and respond to the unexpected; when my group meets up again to start acting out the scenario we’ve created, we will have to respond quickly to what our scene partners do and say. Additionally, as we get further into gameplay, we will have to deal with unexpected elements, and a good leader is one that can remain level-headed in the face of the unexpected. Because of the amount of improvisation involved, I think that some of my high school friends that did improv comedy with me would enjoy playing this game.

Fiasco (Week 1)

The first week of Fiasco was interesting to say the least. I love the idea of a game that isn’t centered around winning, rather relying the creativity of the players to build a crazy story. It took me back to my days when I used to do theatre in high school. The game requires a lot of improvisation and cooperation to create a wicked storyline that you’d only find in a fiction book or movie.

Though I’m still having fun, this game would play out much better if we were all in person seated around a table. It’s a bit harder to feed off each-other and have fluid scene when conducting it online, but again, what are ya gonna do. It is what it is. I’m looking forward to the second part of Fiasco where we really get to dive deeper into our characters and build up to the story’s climax. It’s a lot of fun and I definitely think I’m going to show this game to some of my peers back at home.

Fiasco Week 1 Reflection

This week we played the first part of Fiasco and we only have time to complete the first section which is roll dice and select relationship with other players. The special part of Fiasco is that it is a storytelling board game and it also requires some creativity. Since we need to set up a relationship, need, object or location with neighbor, Fiasco gives us large extent of freedom to play. It is also a roll player game but different with the last one, we can choose our character and then create our own story which is very entertaining.

For me, I think the first part of Fiasco is easier to getting start because we only need 4 players and six-sided dice. The first impression that Fiasco brings to me that it is like a preview of a drama or a movie but it is our own responsibility to create the script. So I think it is easier to play compare with Roll Player because we do not need a lot of processes to do on table simulator. The thing we should do is roll the dice and decide and create our story.

With the freedom of setting, our team had a pleasant discussion time, each of us chooses the favorite character and relationship. For example, I choose to be a drinking buddy with my neighbor. However, it doesn’t happen in real life, because I don’t drink. With the platform in Fiasco, I can imagine a different life experience and it is very funny. I do not think our team has a difficult part about the first part of Fiasco, since our process is very smooth and I like the idea of freedom of creation. So I would definitely recommend my friends back in China to play Fiasco.

Lastly, the most important takeaway from the first part of Fiasco is we all need to respect other people’s like or dislike. It is essential when we discuss leadership because respect people’s idea, do not force people to accept thing which is not aligned with their personal value it is indispensable when we create a pleasant discussion environment. Also, a good leader should always consider freedom of creation, let the team member create a surprising result.

Game of the Week- Fiasco

this week we played Fiasco, which to me seems like a role-playing game. people design the relationship with each other by rolling dice. there are six basic relationships, and my favorite one is crime relationship because i can make lots of stories on this role. relationship is the most important thing in this game, at least, it provides us the foundations of how to develop the story. the hardest but also the most interesting part is making stories. i have to brainstorm, but it does not mean i can make whatever i want. still, i need to make the story logical and appealing.

this game would be funny if you play with your friends, especially for those who you are the most familiar with because you do not have to be shy to tell the story at least. moreover, this game is quite difficult for international students because sometimes their expressions will cause misunderstanding, or the logic is not as perfect as native speakers. However, telling a story is also a good way to practice speaking.

the play session went well and everyone is willing to share the story and try hard to make the story funny but logical. i have to admit that sometimes it is quite hard to understand the implied meaning behind the story told by my American teammates. but my American teammates are always willing to help me out. there is one thing that my group did that is different from other grounds. that is we were using excel to play the game instead of going to the table simulator. here i need to thanks to Grayson because she brought up this idea. why did not we use table simulator? because my steam was broken during the class time and i had no way to fix it. i feel sorry to my group.

my favorite part in Fiasco is telling the story and guessing what logic is implied behind the story told by other people. Although i lost the game, i learned some things from the game. first, do not be shy to tell the story. everyone is here to hear your wonderful story. second, helping others when they have trouble. if you have some ideas and you want to share with your group, do not hesitate. because I got a Chinese groupmate who was not quite sure of the rule of the game. i helped him out when he got trouble. in my opinion, when i helped people, my personal value came out. moreover, personal value also ties to the leadership. when people are afriad of telling story, all you need to do is encouraging. i think leadership can be illustrate from many different perspectives and is not limited to lead people to do something.

Fiasco – Part 1

This week we played the first session of Fiasco. This was a game I was very timid to play as I have never played a role playing game and the idea of it really intimidated me. I am not a very creative person, so I was nervous about having to make different scenes. The hardest part about the game was getting started. My group personally struggled with using the Steam platform itself and moving things around in the simulator. Getting started was difficult because we all were pretty quiet and this game revolves around speaking. Once we got into it the game flowed pretty smoothly. 

I think this game ties to leadership because you have to be a leader of discussion. In order for the game to be successful you have to be a strong speaker and really play the role you have chosen for yourself. I like this game because I really don’t believe you need materials to play. It would be easy to just play this game anywhere as long as you had dice and pictures of the playing cards. However, I didn’t enjoy this game because it is a little too open ended for my taste. I am someone who enjoys strict rules and guidelines for games and this game did not have a lot of that. 

Throughout the game I played a drinking buddy to two different people. This doesn’t fully align with my personal values as I do not drink very often. I also made some decisions I typically would not make in real life. This was easy for me to act in this role, even though it didn’t personally align with what I believe in. 

I think my mom would really enjoy this game and I would love to teach her how to play. She has always been the creative one in the family and I think could make a really strong story line. She has a great sense of humor, so I would enjoy hearing what she would be able to come up with.