Fiasco Week 2

This week we played the second part of Fiasco and we only have time to complete Act Two of the game. After the relationships, objects, needs, and locations are defined, our group then takes a turn in part two of Fiasco. I feel like it is like a shared narrative game because I and my group members are taking turns narrating the story. And our story needs to working with our relationships among the other characters, and the needs, objects, and locations they share. The most special thing I think about Fiasco is that the characters do not have any skills, superpower, just a relationship with other people. So creativity and imagination are very important.

For me, I think in Act One, we come up with some crazy plan. For example, I am a helicopter pilot and I and my drinking buddies were drinking beers while flying the helicopter but since we are drunk, the helicopter was crashed on an ice-breaker. And the outcome of the scene is represented by the dies, which is taken from the pool of dice established at the start of play. Therefore, this adds a lot of fun to the game. As far as we going to Act Two, I think the overall experience is very pleasant and interesting, and we come up with a conclusion about the game. If our storyline can be set to a movie, we will all buy the tickets to watch.


I think the hardest part for me is it is my first time to play a board game like Fiasco, I will feel a bit of anxiety in the sheer openness of the storytelling. But the good part is that anxiety goes away quickly and in a few scenes, it feels natural. So I want to play Fiasco with my cousin because she is very creative and I will not nervous in front of her. I think the second part of Fiasco ties into leadership since at the beginning, no one wants to be the first one to create a story, but one of our team members was brave enough to talk and lead us to take part in the game. I think without a leader, we will not enjoy Fiasco as much as right now.