GOTW: Fiasco Pt 2.

Miami University

Class Date: 2/19/2026

This week we concluded our playthrough of Fiasco, a GM-less improv game focusing on characters facing the consequences of different escapades going disastrously wrong. At the end of the first week, my group left off in a story with two characters trying to kill the other two. Due to absences between weeks, my group had two replacement players.

In Fiasco, the second act is defined by the tilt, two aspects that players are encouraged to include as much as possible. My group’s tilt was “Love rears its ugly head” and “Something precious is on fire”. The hardest aspect of this week was figuring out how to include them throughout the act. My group only had two or three scenes that really related to something precious being on fire, but we did use the Love tilt as a prompt to rekindle the relationship between the two characters who were former lovers. At the end of my group’s playthrough, three of the characters died while fighting inside a plane that crashed with the final character still inside.

The game had a lot of collaboration as an improv storytelling game, but also had players practice understanding. The characters in Fiasco playthroughs are almost always very different than the people acting as them. This game forces players to try to see things from another person’s point of view, even if they would never agree or condone that person’s choices.