GOTW: Fiasco Pt 1.

Miami University

Class Date: 2/12/2026

This week was the start of our playthrough of Fiasco, a GM-less improv game for 3-5 players. This game focuses on getting the players to act out different escapades that are likely to go disastrously wrong. At the start of the game, players take turns choosing dice to define their relationship with one another based on a dice table in the rule book. After each die has been chosen, the game moves to Act 1, where the players take turns having a scene focused on their character. That player either describes the scene they are in or decide whether this scene will and positively or negatively for their character. If they define the scene, the other players will decide the outcome.

My group decided on the On Ice Playset. We imagined ourselves in some barely inhabited, frozen area where a body had just been found. Two of our characters are secretly trying to drive people away from this area by killing others, while the other two are former lovers, trying to figure out what is going on when one of them is framed for the crimes.

The hardest part of the game from my point of view was deciding where the story was going to go during Act 1. Each player had to take ownership of their character and their place in the story. I could have easily just acted on the other players’ suggestions, but then I would have zero agency in the story. My group helped include everyone in deciding where the story would go by taking suggestions for what possible scenes could come up next. This collaboration got us all excited to help tell the story while making sure everyone had a voice.

This was a very fun first session, I very much enjoyed the character creation portion. Describing characters through their relationships with each other was very interesting and made for entertaining dynamics between each player’s character.