In our fourth week of class, we finished our two-week session of Fiasco. In our session, we started with the tilt, which added interesting complications to our characters’ plots, and then built off these complications to end our plots. For my character specifically, things had been going okay for him as a gambling baseball player in the first act. In the second act, however, he got caught in the act and faced serious consequences toward the end of the game. In the aftermath of the game, my character had ended up being killed by his former teammates. Our session was not too long as we finished the game in about 45 minutes, and we played a different game until the end of class.
I found this second half of the game to be a lot more interesting than the first half. In the first half, we spent a big chunk of our time creating our characters and getting started on our plots. In the second half, the game really accelerated into all sorts of problems for the characters because of the tilt. The nicest thing about this, though, is that each problem was really developed by the players. We all came up with interesting outcomes for our characters, and I appreciate games that give that sort of freedom. The hardest part of this week was still the online dynamic. I feel like I struggled a bit more with the online story-telling dynamic more this week compared to last week, and had trouble playing off others because I could not really see them and interact face-to-face.
As far as leadership goes, it is a lot like what I said about the previous week. We all had to adapt to new elements being introduced to the game as the tilt brought different problems for our characters. We developed our characters past the initial establishment of who they are, and we got to decide how we want to act when faced with trouble. We had the freedom of decision-making within the game that correlates directly with the fates of our characters.