Last week we played Betrayal at House on the Hill. I like to explain Betrayal as D&D lite where you explore a haunted house with friends until one of you is overcome by evil and betrays the party. As this is one of my favorite games, I didn’t have any mechanical difficulty playing the game but I did run into one big problem with my group, a language barrier. I was playing with mostly international students and it didn’t seem like they had prepared for class by going over the rules so I had to find ways to easily communicate what the goal of the game was and how we were supposed to accomplish our (survivors/traitor) goals. Being able to clearly communicate with others is a hallmark of a good leader. My friend Steve would enjoy this game as he likes to come up with his own stories and Betrayal is very much a game that you make up as you progress.